Official D&D Sage Advice Compendium Updated

Sorry if someone already posted this, but yesterday the Sage Advice Compendium got updated: http://dnd.wizards.com/articles/sage-advice/sage-advice-compendium.

New things:

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a dragonborn sorcerer with a draconic bloodline have two different kinds of Draconic Ancestry? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]A dragonborn sorcerer can choose a different ancestor for the racial trait and for the Dragon Ancestor feature. Your choice for the racial trait is your actual ancestor, while the choice for the class feature could be your ancestor figuratively—the type of dragon that bestowed magic upon you or your family or the kind of draconic artifact or location that filled you with magical energy.

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Do the benefits from Bardic Inspiration and the [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]guidance [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]spell stack? Can they be applied to the same roll? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes, different effects stack if they don’t have the same name. If a creature makes an ability check while it is under the effect of a [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]guidance [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]spell and also has a Bardic Inspiration die, it can roll both a d4 and a d6 if it so chooses.

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Is the intent that a bard gets to know the number rolled on an attack roll or ability check before using Cutting Words, or should they always guess? If used on a damage roll, does Cutting Words apply to any kind of damage roll including an auto-hit spell like [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]magic missile[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]
You can wait to use Cutting Words after the roll, but you must commit to doing so before you know for sure whether the total of the roll or check is a success or a failure. You can use Cutting Words to reduce the damage from any effect that calls for a damage roll (including [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]magic missile[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]) even if the damage roll is not preceded by an attack roll.


[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Does the fighter’s Action Surge feature let you take an extra bonus action, in addition to an extra action? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Action Surge gives you an extra action, not an extra bonus action. (Recent printings of the [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Player’s Handbook [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]no longer include the wording that provoked this question.)




[NEW]


[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a bound and gagged druid simply use Wild Shape to get out? It’s hard to capture someone who can turn into a mouse at will. [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Transforming into a different size can be an effective way of escaping, depending on the nature of the bonds or confinement. All things considered, someone trying to keep a druid captive might be wise to stash the prisoner in a room with an opening only large enough for air to enter.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a monk use Stunning Strike with an unarmed strike, even though unarmed strikes aren’t weapons? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes. Stunning Strike works with melee weapon attacks, and an unarmed strike is a special type of melee weapon attack. The game often makes exceptions to general rules, and this is an important exception: that unarmed strikes count as melee weapon attacks despite not being weapons.


[NEW]


[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can the rogue’s Reliable Talent feature be used in conjunction with Remarkable Athlete or Jack of All Trades? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]No. Each of these features has a precondition for its use; Reliable Talent activates when you make an ability check that uses your proficiency bonus, whereas the other two features activate when you make an ability check that doesn’t use your proficiency bonus. In other words, a check that qualifies for Reliable Talent doesn’t qualify for Remarkable Athlete or Jack of All Trades. And Remarkable Athlete and Jack of All Trades don’t work with each other, since you can add your proficiency bonus, or any portion thereof, only once to a roll.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]The Shield Master feat lets you shove someone as a bonus action if you take the Attack action. Can you take that bonus action before the Attack action? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]No. The bonus action provided by the Shield Master feat has a precondition: that you take the Attack action on your turn. Intending to take that action isn’t sufficient; you must actually take it before you can take the bonus action. During your turn, you do get to decide when to take the bonus action after you’ve taken the Attack action. This sort of if-then setup appears in many of the game’s rules. The "if" must be satisfied before the "then" comes into play.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Is there a hard limit on how many short rests characters can take in a day, or is this purely up to the DM to decide? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]The only hard limit on the number of short rests you can take is the number of hours in a day. In practice, you’re also limited by time pressures in the story and foes interrupting.

[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]If the damage from [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]reduces a half-orc to 0 hit points, can Relentless Endurance prevent the orc from turning to ash? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes. The [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]spell turns you into dust only if the spell’s damage leaves you with 0 hit points. If you’re a half-orc, Relentless Endurance can turn the 0 into a 1 before the spell can disintegrate you.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]What happens if a druid using Wild Shape is reduced to 0 hit points by [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]? Does the druid simply leave beast form? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]The druid leaves beast form. As usual, any leftover damage then applies to the druid’s normal hit points. If the leftover damage leaves the druid with 0 hit points, the druid is disintegrated.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Using 5-foot squares, does [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]cloud of daggers [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]affect a single square? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Cloud of daggers [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT](5 ft. cube) can affect more than one square on a grid, unless the DM says effects snap to the grid. There are many ways to position that cube.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]What actions can monsters use to make opportunity attacks? Are Multiattack and breath weapon actions allowed? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]A monster follows the normal opportunity attack rules ([FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]PH[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT], 195), which specify that an attack of opportunity is one melee attack. That means a monster must choose a single melee attack to make, either an attack in its stat block or a generic attack, like an unarmed strike. Multiattack doesn’t qualify, not only because it’s more than one attack, but also because the rule on Multiattack ([FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]MM[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT], 11) states that this action can’t be used for opportunity attacks. An action, such as a breath weapon, that doesn’t include an attack roll is also not eligible.



[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]The [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]stinking cloud [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]spell says that a creature wastes its action on a failed save. So can it still use a move or a bonus action or a reaction? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Correct. The gas doesn’t immobilize a creature or prevent it from acting altogether, but the effect of the spell does limit what it can accomplish while the cloud lingers.



[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Does a creature with Magic Resistance have advantage on saving throws against Channel Divinity abilities, such as Turn the Faithless? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Channel Divinity creates magical effects (as stated in both the cleric and the paladin). Magic Resistance applies.





I wish the reply on stinking cloud had been more precise - since losing action loses you your bonus action too. Movement and reactions are fine but *technically* spending your action stretching is not the same as losing your action or cannot take action so this reply means...

Inside stinking cloud with failed save, I can still use bonus action abilities and spells that are otherwise legal.

If that's the actual intent, fine, but it seems off.
 

D

DQDesign

Guest
[MENTION=2525]Mistwell[/MENTION]

"I mean, have you had issues with disintegrate and low level half-orcs with this racial trait? If not...why are you guys even discussing it beyond a footnote minor observation?"

For my side, because wotc issued an official interpretation of the problem. So, if you are right, they are wrong, because the situation is a minor footnote and does not require any official interpretation (this is my opinion, for example).
Otherwise, you are wrong, they are right and there was a strong necessity of officially stating that half-orcs are especially resistant against disintegration. In this last case, I expect them to have this fact driven to all the necessary consequences, including first of all updating canon fiction justifying why this happens.
otherwise the system is disconnected by fiction and, therefore, intrinsically incoherent.
 

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FrogReaver

As long as i get to be the frog
which, divided by 0, is equal to infinite.
so half-orcs are still infinitely more resistant to disintegration than anything else XD XD XD

Correction: You can't divide by zero.

However the limit of that divided by X as X approaches zero from the left does go to infinity. It actually goes to negative infinity if X approaches zero from the right.
 

Mistwell

Crusty Old Meatwad (he/him)
[MENTION=2525]Mistwell[/MENTION]

"I mean, have you had issues with disintegrate and low level half-orcs with this racial trait? If not...why are you guys even discussing it beyond a footnote minor observation?"

For my side, because wotc issued an official interpretation of the problem. So, if you are right, they are wrong, because the situation is a minor footnote and does not require any official interpretation (this is my opinion, for example).
Otherwise, you are wrong, they are right and there was a strong necessity of officially stating that half-orcs are especially resistant against disintegration. In this last case, I expect them to have this fact driven to all the necessary consequences, including first of all updating canon fiction justifying why this happens.
otherwise the system is disconnected by fiction and, therefore, intrinsically incoherent.

Someone asked the question so they answered it. That doesn't make it important or a "strong necessity" to respond. And it's even less a "strong necessity" for you to make a big deal out of a theoretical situation neither you nor anyone else here has ever encountered concerning a 0.00047299171028% chance of something odd happening IF a higher level wizard were to expend a higher level spell slot to use disintegrate on a low level half-orc NPC who also had this ability. That scenario itself has infinitesimally small odds of happening, and then we add even more infinitesimally small odds of the unusual result, and all this really adds up to is pages of debate about how many angels can dance on the head of a pin.

If you need a game which is "coherent" for even one in ten trillion scenarios without a DM ruling, I suspect you will remain dissatisfied with gaming your whole life. My hope however is you come around to acknowledging this is kinda an absurd debate you're having for fun and not really a serious issue for the game.
 

Yunru

Banned
Banned
Correction: You can't divide by zero.

However the limit of that divided by X as X approaches zero from the left does go to infinity. It actually goes to negative infinity if X approaches zero from the right.

I think you've got your polarities reversed there?
 




[For my side, because wotc issued an official interpretation of the problem.

wotc issued an interpretation of what happens when a player character (or NPC built as a player character, and hence a major character) is targeted by Disintegrate. Since thy have never stated "ALL NPC half orcs have the relentless endurance ability" there is no conflict.


Now, if you want to argue that giving a monster relentless endurance should have a bigger effect on CR than is indicated by the DMG, I would say sure, as it means the monster will survive one more hit than it otherwise would. I would also say it really doesn't matter - the DMG has guidelines for estimating CR - something that is in reality impossible to quantify. For example, if the mob is low level and has less than 7 hp relentless endurance effectively doubles it's survivability, since it takes two shots to kill rather than one. But if it has 400 hp it makes little difference.
 

Hussar

Legend
[MENTION=2525]Mistwell[/MENTION]

"I mean, have you had issues with disintegrate and low level half-orcs with this racial trait? If not...why are you guys even discussing it beyond a footnote minor observation?"

For my side, because wotc issued an official interpretation of the problem. So, if you are right, they are wrong, because the situation is a minor footnote and does not require any official interpretation (this is my opinion, for example).
Otherwise, you are wrong, they are right and there was a strong necessity of officially stating that half-orcs are especially resistant against disintegration. In this last case, I expect them to have this fact driven to all the necessary consequences, including first of all updating canon fiction justifying why this happens.
otherwise the system is disconnected by fiction and, therefore, intrinsically incoherent.

Few points.

1. WotC is under no obligation to update canon fiction for events that are not canon in the game. What canon events have shown orcs surviving disintegrate spells? It's possible that half orc PC's can do so, but, so what? None of that is "canon". It just happens in your game. IOW, it's up to you, the DM to come up with a justification. Your inability to do so is not a failure of the game.

2. The system is and always has been disconnected to the fiction. It is a mistake to pretend that somehow there is any real correlation. Any correlation between the system and the fiction is entirely reliant on the DM and the players. You think I'm wrong? Then you explain to me what 10 HP of damage looks like.

3. Banging the "incoherency" drum in an RPG is a fruitless exercise. But, hey, keep on shining you brilliant diamond.
 

5ekyu

Hero
[MENTION=2525]Mistwell[/MENTION]

"I mean, have you had issues with disintegrate and low level half-orcs with this racial trait? If not...why are you guys even discussing it beyond a footnote minor observation?"

For my side, because wotc issued an official interpretation of the problem. So, if you are right, they are wrong, because the situation is a minor footnote and does not require any official interpretation (this is my opinion, for example).
Otherwise, you are wrong, they are right and there was a strong necessity of officially stating that half-orcs are especially resistant against disintegration. In this last case, I expect them to have this fact driven to all the necessary consequences, including first of all updating canon fiction justifying why this happens.
otherwise the system is disconnected by fiction and, therefore, intrinsically incoherent.

uhhh... sorry but is this really all about some now trivial discrepancy between fiction and mechanics in an RPG that has covered some 40 years of development?

I take it you have not had problems with countless other RPGS that had glitches between fiction and mechanics at some small scale?

I take it you do not understand that "rulings over rules" and the wholehearted embrace of house rules for specific campaigns means that a piece of fiction describing a specific campaign event may well be just an expression of a house rule or ruling that fits that specific campaign better in the minds of its players aka the author?

gee - hope you never read my campaign references or recaps or such - likely there would be a meltdown cuz we really dont get that hung up on stuff being precisely RAW.

See, in one of our recent sessions - a character got an "otherworldly experience" right before leveling up and we tied some of the aspects of that experience to her leveling up gains - even tho thats not required in the rules. We all liked it. It was fun. But its certainly not RAW so... by all means start a thread and explode about how its not strictly necessary to have an otherworldy experience to get darkvision by leveling up.

Enjoy.
 

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