Cap'n Kobold
Hero
Seems right in line to me. If they had included a price list in core, then it would be viewed as a core part of the game, and not an add-on module.Oh sure. I just meant that there isn't official support for it. Fans had to invent a price list to support the magic shop style of play. Back in development, one of the big selling points of 5e was that it would be extremely modular, with optional subsystems (like feats) to increase or decrease complexity. My argument is that, by not including a price list, the "magic shop module" becomes a lot harder to implement. That seems at odds with the design philosophy.
DMsGuild is where people can get the add-on modules to suit them. The Sane Magic Item list seems pretty popular, but I've seen people on here state that they don't like it.
- Which brings us to the issue: If WotC did release a price list for magic items, then there would be no guarantee that everyone would like it. There would still be people complaining that they haven't produced a 'real' (or 'sane' or 'competent') list that balances with how that person feels.
Actually, WotC would probably have to produce several lists, to fit in with varied setting styles and levels of magic item availability.
Overall, with such a very optional feature requiring so much variation between preferences, its not surprising that they've left that to the DMsGuild for the moment. They may well be keeping an eye on products like the sane magic Items, and if they are popular enough, and get enough good reviews, then they will use them as a basis for their own official one if they produce it.