aramis erak
Legend
So what. Word games like this don't alter my point. Absent some sort of magic, mental control, truth serum or whatever, I still have total authority over my PCs decisions and feelings.
It's not wordgames.
If someone else can say, "no, you don't" on any aspect of your action, they YOU are not in control. If the GM can call for a roll to succeed, you have had control taken away. If the GM can fiat say, "you failed," again, you've lost control over the character's actions.
You're expressing a fundamental disbelief in one of the most important elements that makes RPGing different from other forms of improv... you don't have control over the character you play at all levels. You have only as much control as the system and GM allows you to have.
Part of the implicit social contract of play is that you have to cede control over some aspects of the character over to either dice or the GM (or both) in order to play.