the Jester
Legend
Please do not get hung up on the word 'Therapy'. Jester is the one who started using it.
Sorry if that was misrepresentative of your position; I think the phrase you used was "help them psychologically".
Jester (and to a lesser extent, Ad_Hoc) seem to be arguing against doing so, on the grounds that it would interfere with the sandbox experience. I have been trying to convince them of all the positive benefits of doing so in moderation.
The 'doing so' in this case being 'taking into account player preferences'.
No, at least in my case, I haven't been arguing against doing so. If that's all you meant when you talked about helping your players psychologically, we just have differing definitions of what we're talking about here. I don't see catering to my players' playstyles to be helping them psychologically OR to interfere with the sandbox experience. The ability to choose what to engage with means that the players who want (for instance) a heavy story element can choose to engage in some roleplaying/world background elements of the campaign and hold on tight. They'll get plenty of story by engaging the npcs and factions of the setting and dealing with their agendas.