Kulan: Knightfall's Heroes of Carnell Game [OOC]

Knightfall

World of Kulan DM
Dealing with some really bad hip and lower back pain. My next reply likely won't be until Saturday at the earliest. Worst case scenario is that it will have to wait until after my next physio appointment, which is next Wednesday. I might try to get my appointment moved to Monday, however.
 

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Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
I understand. Last night my hips, lower back and feet ached after some walking I was almost in tears.
 




Scotley

Hero
I'm a little lost. Not quite sure what we should be doing next. Do we transport the wounded to the fort? Seek out the other were-creature and question him? Try to finish clearing the tower as Lord Ebal suggested? Examine the death scene and the lair again and try to determine if the death Gar Ebal was associated with the blackmailers? Something else?
 

Knightfall

World of Kulan DM
I'm a little lost. Not quite sure what we should be doing next. Do we transport the wounded to the fort? Seek out the other were-creature and question him? Try to finish clearing the tower as Lord Ebal suggested? Examine the death scene and the lair again and try to determine if the death Gar Ebal was associated with the blackmailers? Something else?
It's really up for you guys to decide what you want to do next. While transporting the wounded to the fort is a vital event, it isn't necessarily vital that the PCs be involved with the process of taking Lorien and Raius there. Aeron can do it with soldiers as escorts. The identity of the blackmailers are still a mystery; Lord Ebal's death seems to be related or it's just a crazy coincidence. Heading back to tower and questioning Hornauer might be a good choice, but if the blackmailers act while the PCs are gone, Lady Pendour might not be able to hold them off from what they want without your help.

You haven't searched the dead wererat's hideout yet. The old hut looks barely lived in and the wererat hasn't been staying in it for long. There is a bed of dirt, grasses, and leaves near the fire; the werebeast preferred to sleep outside, it seems. There could be clues about his origins inside the hut or in the wererat's makeshift camp. Caerth didn't find anything on the wererat that would provide a motive for what he did. You know he has a master of some sort, so you'll need to figure out who that is, why they targeted Lord Ebal, and if the master is the blackmailer or not.

There is the old farmhouse too. It might be worth investigating.

Aureus can do a more detailed search of the place. Having her Take 10 gives a result of 23. With that result, she doesn't find anything in the hut or in the camp that seems to have belonged to the wererat. She does find an old, rusted tin container under a floorboard of the hut and it has 24 silver and 10 copper in it. The tin looks like it's been there a long time.

You guys can use Aid Another to help her search to increase the roll result.
 

Knightfall

World of Kulan DM
Also, [MENTION=11520]Scotley[/MENTION], neither Caerth or Phar is with Quinn in Pendour Manor. They are both still back at the wererat's hut. Quinn rode ahead to get Raius to Aeron as quickly as possible.
 

Scotley

Hero
Also, [MENTION=11520]Scotley[/MENTION], neither Caerth or Phar is with Quinn in Pendour Manor. They are both still back at the wererat's hut. Quinn rode ahead to get Raius to Aeron as quickly as possible.

I told you I was lost. :blush: Will try to get straightened out again. Guess and aid another roll is in order.

[roll0]
 


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