[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)

Nemesis Destiny

Adventurer
Sabynha could scarcely understand the anger of this nymph; it was like that of a scorned lover, but somehow intensified to murderous potential. Whatever love and hate exists between Uma and Ragnar must surely be powerful to drive their minions into a similar frenzy.

"Yes little one, show us how fast you can run. I'll bet you can outrun the wind!" she continued to speak in elven, and made it sound like a dare, appealing to their sense of competitiveness and fun.

Sabynha then turns her attention to the larger beast; if it's games they want, it's games they shall have. The vistani enters her dance, but does not draw her blade; instead she makes her way across the field to the larger unicorn, whose attention seemed focused on Rain, and attempted to vault onto its back in a graceful leap.

[sblock=actions]Standard --> Move Action: Diplomacy on SU 1d20+12+2=15 Good thing I can't fail that check! ;) Success.
Minor Action: Using a dance-acrobatics check to impress LU 1d20+8=17 Success; +2 on my next check to convince them.
Move Action: Move adjacent to LU (D7)
Action Point: Mount LU and ride him his speed toward the area where SU is indicated on the map. If I trigger an OA, I will use Sly Dodge. Acrobatics to mount 1d20+8+2=18 Success![/sblock]
"It would seem that Rain is not the only one who can surprise you, shee-roch! Hya!" With a shout of triumph Sabynha landed gracefully upon the larger unicorn's back, and urged it back toward Ragnar's camp, and it was all she could do to hold on as it reared up and charged as she directed it with her knees.
 

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jbear

First Post
[sblock=Zuri]@CrimsonFlameWielder Do you want to narrate Gray's fall/take over Zuri for the rest of the encounter or should I just move things along?
[/sblock]
 


jbear

First Post
OOC: It's not updated. The mini stats I posted are her updated stats.

Edit: in order to hopefully get things moving I'm going to update the round so far.


GM: Mid Round Update

Rain uses her second wind, marks pixie 3 with her Aegis of Shielding and moves to strike the hamadryad for 10 non lethal dmg

Wat coaxes the small unicorn to head south, which it does:
SU has 2/3 successes
Wat then blasts at the pixies striking pixie 2 for 18 dmg

Sabynha challenges the small unicorn to run on as fast as it can, which it does:
SU Complete: 3/3! Heading at a gallop across the 'border'
Sabynha impresses the large unicorn with her moves and then successfully mounts
LU has 2/3 successes

Gray is KO

Zuri to act

At this stage everything has happened nearly simultaneously, so I don't want to go into the consequences of this rounds actions until Zuri has acted, as it is happening simultaneously so she isn't yet affected by those consequences (to your advantage at this stage). [MENTION=6684473]CrimsonFlameWielder[/MENTION] I'll post Zuri's mini stats below; I think it is enough info to run her off.


[sblock=Status]
Wat: 32/32 hps
Rain: 31/37 hps (6 non lethal dmg); Second Wind: +2 defense TENT
Sabynha: 33/33 hps
Zuri: 29/29 hps
Gray: -27/27 hps; TKO (non-lethal dmg)

Nymph (Hamadryad) 10 non lethal dmg Used Spellbinding Beauty (recharge 5)
Pixie 1 used Fey Shot (recharge 5)
Pixie 2 used Fey Shot (recharge 5) 18 dmg
Pixie 3 used Fey Shot (recharge 5) Marked by Aegis (Rain)

SU 3/3 successes
LU 2/3 Success; mounted by Sabynha
[/sblock]

[sblock=Fey Stats]
Nymph (Hamadryad) AC 17 F/R/W 14/15/16
Pixies AC 16 F/R/W 13/15/14
Unicorns AC 18 F/R/W 16/17/15
[/sblock]

[sblock=Terrain Features]
Boulders: 5ft high; DC 9 athletics to climb; Blocking Terrain
Fruit Bushes: These plants are difficult terrain, and bush squares are lightly obscured.
Ponds: These pools contain shallow water, which is difficult terrain,
Trees: The trees are 30 feet high (Athletics DC 9 to climb), and the trunks (marked x) are blocking terrain. Above 10 feet, the branches and leaves render the area lightly obscured.
[/sblock]

[sblock=Zuri Stats]
Eladrin Rogue lvl 2
29/29 HPs 7/7 surges Surge Value 7
AC 17 F/R/W 13/17/14
Init +5 Speed 6
Str 14 Con 12 Dex 18 Int 14 Wis 10 Cha 14

MBA: Dagger +7, 1d4+3 dmg
RBA: Dagger +9, 1d4+5 dmg, 5/10; Rebounding Handcrossbow +1 +8, 1d6+5 dmg

Skills: Stealth +10, Thievery +10, Athletics +8, Bluff +10, Intimidate +8, Streetwise +8, Arcana +5, History +5, Perception +6
Feats: Weapon Focus: Light Blades; Backstabber

[sblock=At Will Powers]
Riposte Strike: +9 vs AC; 1d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt
Disheartening Strike: Melee: +9 vs AC; 1d4+5 dmg and target takes -2 to atks TENT
(Ranged: +8 vs AC; 1d6+5)
Sneak Attack: +2d8+2 dmg 1/turn when Zuri hits with CAdv
[/sblock]
[sblock=Encounter Powers]
Guarded Attack: Melee: +9 vs AC; 2d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt and the target takes a -2 penalty to triggering attack roll
Fey Step
Sneak in the attack: (minor; melee 1) Until start of Zuri's next turn the next ally who hits the target with CAdv deals 2d8+2 extra dmg
[/sblock]
[sblock=Daily Powers]
Precise Incision: (Reliable) +9 vs AC; 3d4+5 dmg
[/sblock][/sblock]
 
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Neil1889

First Post
OOC: Assuming CFW's busy. I'll step in for a quick go.


Zuri apologies profusely to Wat. Seeing the arrows strike Gray down, she turns towards the nearest Pixie and approaches it through the bushes. Here she smacks the hilt of her dagger in one hand into the palm of the other, only the pixie is somewhere in the middle and is somewhat dazed by the experience.

[sblock=actions]Move action = Zuri moves to O15 then to P14.

Standard action = Zuri uses Guarded Attack Encounter Power: Melee: +9 vs AC; 2d4+5 dmg non-lethal against Pixie 3 - Total: To Hit = 23. Damage = 9 non-lethal to Pixie 3.

Guarded Attack: Melee: +9 vs AC; 2d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt and the target takes a -2 penalty to triggering attack roll. [/sblock]
 

jbear

First Post
Chaos erupts into a deadly and confused game. Wat encourages the small unicorn to find somewhere safe and Sabynha spurs it on towards Ragnar's territory. She tosses her mane and gallops southward as Sabynha races across the glade turned battlefield with a flourish of skilled movement to mount the large unicorn and spur it southwards as well, though it heads for the middle of the ruckus, not the border. And then the echo of Wat's divine lightning bolts rings through the glade accompanied by a scream of agony from the pixie who had been severely electrocuted. The smaller unicorn stops in her tracks and turns to see what on earth had happened, sensing real pain and the game turned deadly. The larger unicorn reared up in fury and threw Sabynha roughly to the ground. "Do not bring your god of war and death into this, priest! Or I will cease to play!" He then gallops around the edge of the lake, pulling up next to the pixie that had cried out in pain and touches the fey with its glowing horn. The pixie's bloody wounds all but close and heal completely.

The pixies are swift to continue their deadly rain of arrows, now aimed with lethal intent. Two arrows strike Wat with deadly precision, piercing his armour and sinking into his soft flesh. One of the pixies, harried by Zuri and backed up against a large boulder, drops its bow and darts upwards where it draws a needle sharp rapier and stabs down at Zuri's head. The eladrin rogue is ready for the attack and makes a deft and powerful counterstrike with the hilt of her dagger that leaves the pixie spinning in the air end over end.

Meanwhile the hamadryad smiles thinly at Rain and calls out to the pixies in a strong voice: "Do not kill them! I want them taken alive!" She then meets Rain's gaze with dazzling beauty. "Devil, walk away now and turn that blade upon yourself!" Rain obediently walks off and runs her blade across her chest. Thankfully the strike only scores her armour lightly causing her no physical damage. The nymph strides confidently into the centre of the glade where she easily blends herself with the branches and leaves of one of the fruit trees where she coldly surveys what is going on.
[sblock=Combat Mechanics]
Recharge Rolls: Hamadryad: 6=Success; P1, P2, P3: 2,2,4=fail

Small Unicorn: Stops and observes; depends on what LU does (This is the result of succeeding on a roll of 1; success but not full success)

Large Unicorn: When mounted: moved speed to I-J 12-13
On turn: Standard:Throws Sabynha: 23 vs AC=Hit 14 dmg Sabynha is prone; LU shifts 2
Move: 8 around edge of lake
Minor: Heals Pixie 2: 10 HPs

Pixie 1 moves and fires long bow at Wat: 29 vs AC=Crit! 14 MAX dmg
Pixie 2 moves and fires long bow at Wat: 23 vs AC=Hit 10 dmg

Pixie 3 shifts up 1, drops bow, draws rapier and attacks Zuri
Zuri Immediate Interrupt (Guarded Atk): 23 vs AC=Hit 11 non lethal dmg; P3 atk takes -2 penalty
P3 rapier atk (-2) vs Zuri: 6 vs AC=crit FAIL; grants CAdv to Zuri TENT

Hamadryad: Minor: Beguiling Charm: gains CAdv vs all that can see her
Standard: close blast 3; Beguile with CAdv vs Will (Rain): 21 vs Will=Hit; slide Rain 3 and Rain makes a MBA vs herself: 13 vs AC=Miss Moves into fruit bush; lightly obscured (-2 to hit) [/sblock]

GM: Skill Challenge Update: 5/6 successes 1/3 fails (bloodying pixie with lethal force)
DCs are now HARD: DC 20
SU is convinced 99%; she watches, waiting to see what LU is going to do
LU requires 1 more success


[sblock=Status]
Wat: 8/32 hps; Bloodied
Rain: 31/37 hps (6 non lethal dmg); Second Wind: +2 defense TENT
Sabynha: 19/33 hps Prone
Zuri: 29/29 hps
Gray: -27/27 hps; TKO (non-lethal dmg)

Nymph (Hamadryad) 35/45 hps (10 non lethal dmg) Used Spellbinding Beauty (recharge 5)
Pixie 1 used Fey Shot (recharge 5)
Pixie 2 used Fey Shot (recharge 5) 22/30 hps
Pixie 3 used Fey Shot (recharge 5) 10/30 (20 non-lethal dmg) Marked by Aegis (Rain); Bloodied

SU 3/3 successes
LU 2/3 Success; Angry: DC Hard; used: Horn Touch
[/sblock]

[sblock=Fey Stats]
Nymph (Hamadryad) AC 17 F/R/W 14/15/16 45 hps
Pixies AC 16 F/R/W 13/15/14 30 hps
Unicorns AC 18 F/R/W 16/17/15
[/sblock]

[sblock=Terrain Features]
Boulders: 5ft high; DC 9 athletics to climb; Blocking Terrain
Fruit Bushes: These plants are difficult terrain, and bush squares are lightly obscured.
Ponds: These pools contain shallow water, which is difficult terrain,
Trees: The trees are 30 feet high (Athletics DC 9 to climb), and the trunks (marked x) are blocking terrain. Above 10 feet, the branches and leaves render the area lightly obscured.
[/sblock]

[sblock=Zuri Stats]
Eladrin Rogue lvl 2
29/29 HPs 7/7 surges Surge Value 7
AC 17 F/R/W 13/17/14
Init +5 Speed 6
Str 14 Con 12 Dex 18 Int 14 Wis 10 Cha 14

MBA: Dagger +7, 1d4+3 dmg
RBA: Dagger +9, 1d4+5 dmg, 5/10; Rebounding Handcrossbow +1 +8, 1d6+5 dmg

Skills: Stealth +10, Thievery +10, Athletics +8, Bluff +10, Intimidate +8, Streetwise +8, Arcana +5, History +5, Perception +6
Feats: Weapon Focus: Light Blades; Backstabber

[sblock=At Will Powers]
Riposte Strike: +9 vs AC; 1d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt
Disheartening Strike: Melee: +9 vs AC; 1d4+5 dmg and target takes -2 to atks TENT
(Ranged: +8 vs AC; 1d6+5)
Sneak Attack: +2d8+2 dmg 1/turn when Zuri hits with CAdv
[/sblock]
[sblock=Encounter Powers]
Guarded Attack: Melee: +9 vs AC; 2d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt and the target takes a -2 penalty to triggering attack roll [X]
Fey Step
Sneak in the attack: (minor; melee 1) Until start of Zuri's next turn the next ally who hits the target with CAdv deals 2d8+2 extra dmg
[/sblock]
[sblock=Daily Powers]
Precise Incision: (Reliable) +9 vs AC; 3d4+5 dmg
[/sblock][/sblock]
 

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Last edited:

Son of Meepo

First Post
OOC: Is it possible to use Intimidate on the larger unicorn? It wasn't a listed skill, so I thought I would ask, but it seems appropriate for the moment.
 

Nemesis Destiny

Adventurer
Sabynha was expecting to be thrown, but was still not 'ready' for it. If being a horse thief was easy, everyone would do it, according to her cousin. Those words echoed in her mind as she lay on the ground for what seemed like eternity.

Forcing herself up, she was not out of 'fight' yet. She looked over to Wat, in dire need of assistance though he was, she knew that he could draw upon her magic to heal himself. Instead, she decided to concentrate on 'undoing' some of the damage caused by Wat's faux-pas.

The vistani summoned up her strongest stage-voice, and spoke to the larger Unicorn, again in elven, "Come now, we mean no true harm. If he reacted in anger, it was only because of her magic, turning friend against friend." Sabynha indicated the nymph.

She continued, "That is not unlike the ways of Soryth, and I know we are better than that, and if we are to overcome her, we must work together. We are not your enemy. Please, help us overcome Soryth and return peace to this land."

[sblock=actions]Move Action: Stand
Minor Action: Knack for Success (gain +4 to Sabynha's next Diplomacy check)
Standard Action -> Move Action: Make Diplomacy check vs LU (hard DC)1d20+12+2+4=31 Success[/sblock]
[sblock=ministats]Sabynha Half-elf Skald Bard 2+
Initiative +4
Passive Insight 21 Passive Perception 16; Senses Low-light Vision
Skald's Aura (Healing, Martial) aura 5; see below.
HP 19/33 Bloodied 16 Surge Value 8; Surges 10/10
AC 18 Fortitude 14 Reflex 16 Will 16
Saving Throws [+0]
Action Points 0
Speed 6
Powers
Focused Discipline
Song of Savagery
Song of Serendipity

Skald's Aura - Active, 2 heals remaining
Knack For Success (spent)
Words of Friendship (spent)
Sly Dodge
Lesser Flash of Distraction
Cautionary Tale or Disruptive Words
Inspire Competence (active)[/sblock]
 

jbear

First Post
The larger unicorn throws its head and splashes past the pixie through the lake causing the pixie to have to throw itself aside into the water to avoid being trampled. "Truth! Come then! The game is over. Let us leave the glade so tempers can cool and we can speak further on this matter of this witch, Soryth."The smaller unicorn also wheels around ready to continue her race towards the trees where you imagine the satyrs and wilden watch and wait.

GM: 31 ... Nice! Also some nice angle to take on your reasoning! Skill Challenge complete!

@Son of Meepo Was intimidate an option; I find it hard to imagine that unicorns would ally with you by means of intimidation. Also, if they were to actually turn against you and attack to kill you, this battle would be potentially lethal for the group, which makes your position to intimidate them even more tenuous. But I guess it would depend on how you tried to go about it. A moot point at this stage though I think.

To get to the 'border' where the fey will be forced to cease their attacks, will take appx. 3 move actions (18 squares) from the bottom edge of the map. Mounting LU and SU remains a faster option (SU is easy DC, LU remains hard DC; LU moves to K-L 10-9).

Of course getting Gray out of there remains an issue. Don't know how much he weighs, but lets say with his gear 170lbs.
 

Neil1889

First Post
Zuri swings at the drifting Pixie, but somehow it manages to evade her ill-judged blow. Thinking that it is time to depart, Zuri uses her Eladrin gift of teleportation to escape towards the stricken Gray.

[sblock=actions]
Standard action = Zuri uses Guarded Attack Encounter Power: Melee: +9 vs AC; 2d4+5 dmg non-lethal against Pixie 3 (which is granting Combat Advantage to her) - Total: To Hit = 13 (miss) to Pixie 3.

Guarded Attack: Melee: +9 vs AC; 2d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt and the target takes a -2 penalty to triggering attack roll.
Move action = Fey Step (teleport) to K17.

Minor action = Put dagger away.
[/sblock]

[sblock=Zuri Stats]
Eladrin Rogue lvl 2
29/29 HPs 7/7 surges Surge Value 7
AC 17 F/R/W 13/17/14
Init +5 Speed 6
Str 14 Con 12 Dex 18 Int 14 Wis 10 Cha 14

MBA: Dagger +7, 1d4+3 dmg
RBA: Dagger +9, 1d4+5 dmg, 5/10; Rebounding Handcrossbow +1 +8, 1d6+5 dmg

Skills: Stealth +10, Thievery +10, Athletics +8, Bluff +10, Intimidate +8, Streetwise +8, Arcana +5, History +5, Perception +6
Feats: Weapon Focus: Light Blades; Backstabber

[sblock=At Will Powers]
Riposte Strike: +9 vs AC; 1d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt
Disheartening Strike: Melee: +9 vs AC; 1d4+5 dmg and target takes -2 to atks TENT
(Ranged: +8 vs AC; 1d6+5)
Sneak Attack: +2d8+2 dmg 1/turn when Zuri hits with CAdv
[/sblock]
[sblock=Encounter Powers]
Guarded Attack: Melee: +9 vs AC; 2d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt and the target takes a -2 penalty to triggering attack roll [X]
Fey Step
Sneak in the attack: (minor; melee 1) Until start of Zuri's next turn the next ally who hits the target with CAdv deals 2d8+2 extra dmg
[/sblock]
[sblock=Daily Powers]
Precise Incision: (Reliable) +9 vs AC; 3d4+5 dmg
[/sblock][/sblock]
 
Last edited:

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