Rya.Reisender
Explorer
I personally tell my players I'm combat focused and like to give them a potentially deadly challenge. But a good challenge for me means that their survival depends on how good their strategy is.For some people, that possibility of random, horrible death in the game is part of the fun. The key is, of course, to make sure those people are playing together and not subjecting folks who want a deep emotional story or a stress reducing power fantasy to that playstyle.
As always: communication is most important.
I honestly haven't met any player yet who enjoys dying just because of a bad roll.