KahlessNestor
Adventurer
Unknown location/Tower
Seaday, Emperorweek, 2 Moon/12:16 PM
Weather: Chilly temps, light wind, light rain
Round 0
Liam looked out over a rather dark, desolate landscape. Where once the green grass of late summer had waved in a warm breeze, the air was cold and dry and the grass gray. The trees of the Ravesnwood and Cold Wood had either lifeless branches or brown, dead leaves rustling like bones in the light rain, the wind sounding like moaning voices, giving it a dead and haunted aspect. The road still stretched to the distance, but it was broken and uneven, desolate. The sky was cloudless, but there was no sun, merely a diffuse lightness that made it dull grey.
The tower itself seemed much as it had been before, but now it was whole, and made of a dark obsidian stone, as black as night. It was also free standing, with no hint of the other outbuildings they had seen before. The wall surrounding the tower as complete, the same black stone, with strong, black gates closed shut. The entire construction seemed more angular, sharper, more...sinister.
[MENTION=5044]Charwoman Gene[/MENTION]
[MENTION=31754]Lord Twig[/MENTION]
[MENTION=15132]Steve Gorak[/MENTION]
[MENTION=6855204]tglassy[/MENTION]
[sblock=Rolls]
[/sblock]
[sblock=Maps]
Combat Map:
Player Overview Map:
[/sblock]
[sblock=Status]
Coriana (+2) AC 15 24/24+5 thp PP 14
Liam (+2) AC 14 14/18 PP 14 Devil’s Sight
Mindra (+4) AC 15 6/19 Unconscious, stable PP 18 Darkvision
Theremin (+5) AC 15 5/19 PP 14 Darkvision
Sayine (+5) AC 15 8/14 PP 13 Darkvision, Breath, Spells (Yellow, 1/d): dancing lights, mage hand, minor illusion, color spray*, mirror image*
Engir AC 15 30/64 7r to engage characters again.
[/sblock]
[sblock=Notes]
Survival:
Marching Order: Mindra, Coriana, Theremin (Sayine), Liam
Travel Pace: Normal
Travel activity: Mindra (watch), Coriana (map), Liam (watch), Theremin (watch), Sayine (watch)
Light: Dim light
[/sblock]
[sblock=Loot]
300 gp
[/sblock]
Seaday, Emperorweek, 2 Moon/12:16 PM
Weather: Chilly temps, light wind, light rain
Round 0
Liam looked out over a rather dark, desolate landscape. Where once the green grass of late summer had waved in a warm breeze, the air was cold and dry and the grass gray. The trees of the Ravesnwood and Cold Wood had either lifeless branches or brown, dead leaves rustling like bones in the light rain, the wind sounding like moaning voices, giving it a dead and haunted aspect. The road still stretched to the distance, but it was broken and uneven, desolate. The sky was cloudless, but there was no sun, merely a diffuse lightness that made it dull grey.
The tower itself seemed much as it had been before, but now it was whole, and made of a dark obsidian stone, as black as night. It was also free standing, with no hint of the other outbuildings they had seen before. The wall surrounding the tower as complete, the same black stone, with strong, black gates closed shut. The entire construction seemed more angular, sharper, more...sinister.
[MENTION=5044]Charwoman Gene[/MENTION]
[MENTION=31754]Lord Twig[/MENTION]
[MENTION=15132]Steve Gorak[/MENTION]
[MENTION=6855204]tglassy[/MENTION]
[sblock=Rolls]
[/sblock]
[sblock=Maps]
Combat Map:
Player Overview Map:
[sblock=Status]
Coriana (+2) AC 15 24/24+5 thp PP 14
Liam (+2) AC 14 14/18 PP 14 Devil’s Sight
Mindra (+4) AC 15 6/19 Unconscious, stable PP 18 Darkvision
Theremin (+5) AC 15 5/19 PP 14 Darkvision
Sayine (+5) AC 15 8/14 PP 13 Darkvision, Breath, Spells (Yellow, 1/d): dancing lights, mage hand, minor illusion, color spray*, mirror image*
Engir AC 15 30/64 7r to engage characters again.
[/sblock]
[sblock=Notes]
Survival:
Marching Order: Mindra, Coriana, Theremin (Sayine), Liam
Travel Pace: Normal
Travel activity: Mindra (watch), Coriana (map), Liam (watch), Theremin (watch), Sayine (watch)
Light: Dim light
[/sblock]
[sblock=Loot]
300 gp
[/sblock]