[UPDATED!] D&D Beyond: An Official D&D Digital Toolset & Character Builder

D&D Beyond has just been announced! Coming this summer, and billed as "Your digital D&D source", it has a compendium of official content, character builder and manager, the ability to use home-brew content, D&D forums, and is usable on any device. A 1-minute announcement trailer can be seen below. D&D Beyond is produced by a company called Curse Inc, owned by Twitch. Right now, there's a signup for the Beta version. More info as/when it becomes available! [UPDATES: The D&D Beyond folks have offered some more info, which I have included below; I will be chatting with them later this week, with luck!]

D&D Beyond has just been announced! Coming this summer, and billed as "Your digital D&D source", it has a compendium of official content, character builder and manager, the ability to use home-brew content, D&D forums, and is usable on any device. A 1-minute announcement trailer can be seen below. D&D Beyond is produced by a company called Curse Inc, owned by Twitch. Right now, there's a signup for the Beta version. More info as/when it becomes available! [UPDATES: The D&D Beyond folks have offered some more info, which I have included below; I will be chatting with them later this week, with luck!]

"We are excited to announce development of D&D Beyond, an official digital toolset for use with the Dungeons & Dragons fifth edition rules. We have partnered with Curse to take D&D players beyond pen and paper, providing a rules compendium, character builder, digital character sheets, and more—all populated with official D&D content. D&D Beyond aims to make game management easier for both players and Dungeon Masters by providing high-quality tools available on any device, empowering beginners and veterans alike!" goes the official description.

"D&D Beyond speaks to the way gamers are able to blend digital tools with the fun of storytelling around the table with your friends,”
said Nathan Stewart, Senior Director of Dungeons & Dragons. "These tools represent a way forward for D&D, and we’re excited to get them into the hands of players soon!"

The company, Curse Inc., is owned by Twitch, and is based in San Francisco, with offices in various countries. They produce tools and communities for gamers - up until now, mainly video games. They started as a way to organise the founder's World of Warcraft add-ons about 10 years ago, and grew into a multinational company from there. The company makes a desktop app called the Curse Client, along with community driven wikis, tools, guides, and databases for games like Minecraft, Diablo, Countersrike, Overwatch, and more. In 2016, it was announced that Twitch would acquire Curse.

Features, from the website, include:

  • D&D Compendium with Official Content
  • Create, Browse, & Use Homebrew Content
  • Manage Characters - Build, Progress, & Play
  • D&D News, Articles, Forums, & More
  • Access Anywhere, Anytime, on Any Device
That last item makes it sound like it'll work offline, which will be a popular move. And the home-brew content mention is also important, especially because WotC supports DMs Guild.

UPDATES: I checked with WotC's Greg Tito who confirmed "D&D Beyond will work without an internet connection. That's a big deal for the devs!"

Adam over at D&D Beyond confirmed a little about the pricing model:

"At launch, players will be able to access SRD content and build and view a small number of characters with a free D&D Beyond account.

We don’t have exact pricing nailed down, but you will also be able to buy official digital D&D content for all fifth edition products with flexible purchase options. You can pay only for the D&D content you need. If you only play fighters, for example, you’ll be able to just pick up the stuff you need to track swinging that giant two-handed sword.

A small monthly subscription will be needed to manage more than a handful of characters and to enable more advanced features, like homebrew content integration. At this time, we don’t know exactly how much the subscription will cost."


He also confirmed that the pricing structure is not about microtransactions: "I'm about to get on a plane so I've got to be brief, but I wanted to check in and make it clear that "microtransactions" were not mentioned and are not what the model is about."

And also that D&D Beyond is definitely not a Virtual Game Table (VTT): "D&D Beyond is intended to enhance gameplay around a table (virtual or otherwise) - we intend this to be completely complementary and have no intention of creating a VTT."


[video=youtube;Dn8Kpmm_aJA]https://www.youtube.com/watch?v=Dn8Kpmm_aJA[/video]

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Corpsetaker

First Post
If you don't want to pay for a subscription because you already pay other subscriptions... then don't. Nobody cares.

But you can be darn sure that if it makes the most sense for Curse to use the subscription model, and they are fairly certain there are enough people in the hundreds of thousands out there playing D&D that *are* willing to pay a monthly subscription... then they're going to do it happily.

If that means you get left out... too bad. Play the game as you always have. It's your choice. But it's not their job to make your life easier, its their job to make their product profitable for them.

You do realize that in order to be profitable, people have to actually buy your product? If people don't like the price you're selling it at then they will not buy it which in turn means you won't turn a profit.

A business should care about these even if you don't.
 

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Valdier

Explorer
Why exactly do you enjoy trying to make these types of trolling and baiting comments?

You do understand they aren't constructive in any way shape or form?
To be honest, neither of your posted back and forth are contributing much. The fan boy comments and constant negativity, is not useful. Nor is the sniping at your grognardian stances :)

That said, its kinda fun to read...
 



DEFCON 1

Legend
Supporter
You do realize that in order to be profitable, people have to actually buy your product? If people don't like the price you're selling it at then they will not buy it which in turn means you won't turn a profit.

A business should care about these even if you don't.

Well let's see... how about you name the product that you were SURE no one was going to buy, and then you ended up being right? Cause I'd be very curious if your doomsaying of anything WotC has done or licensed to others has actually crapped the bed like you seem to think they always will. Because right now, your uneducated opinion that not enough people are going to sign up for D&D Beyond to make it profitable for Curse is not exactly a strong one for WotC and Curse to worry about if you ask me. Heh heh! ;)
 



Patrick McGill

First Post
I wonder if, similar to Fantasy Grounds, there will be an option to input information yourself. I'm not THAT familiar with the process, but someone I know didn't buy the FG "Monster Pack" or what have you and just inputs the monsters that he needs and it seems to work well.

Honestly I'm not even sure if that's a congruous enough example, however.
 

doctorbadwolf

Heretic of The Seventh Circle
Good to see that WotC finally got their act together and decided that trying to do this in house would have been a terrible idea.

AFAIK, they've always tried to do it by paying a company of experts. They've just had the worst luck imaginable doing it. I mean, the 4e one had the head of the company building it die before completion! And the rest of the company didn't really know what exactly he was doing, and couldn't just smoothly finish his work! Hardly a result of anyone not having their act together.

Seems like they only go in house when crap hits the fan and it's that or abandon the whole project after making promises.
 

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