While posting in another thread on this board, I made the realization that my games lean heavily towards combat and away from exploration and story. While this isn't a problem per se, I'd like to add a little from the other styles into the game. I don't pay attention to the character's motivations, backstories, or names. We go from one combat to another.
One of the reasons is that we play every other week, and sometimes players miss those sessions, meaning that they're away from the game for a month at a time. Even though I've been taking notes of the campaign action and send it electronically, few players read it or care. Between their turns, most of the players spend their time looking on their phones or telling jokes.
I am running four different games that are biweekly or monthly.
So what is your advice to make the sessions more meaningful and engaging to the players? Adding more tactical options in combat only strengthens the combat side of the game.
One of the reasons is that we play every other week, and sometimes players miss those sessions, meaning that they're away from the game for a month at a time. Even though I've been taking notes of the campaign action and send it electronically, few players read it or care. Between their turns, most of the players spend their time looking on their phones or telling jokes.
I am running four different games that are biweekly or monthly.
So what is your advice to make the sessions more meaningful and engaging to the players? Adding more tactical options in combat only strengthens the combat side of the game.