[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)

Neil1889

First Post
Zuri was about to start using her missile fire, but seeing the smaller unicorn bring colour back into Gray's cheeks, she took cover in the nearby bush and administered a potion of healing to him instead.

"Go get 'em champ. Its mostly been knockabout play so far, but you were well and truly hammered."

[sblock=actions]Move action: Moves to I16.

Minor action: Ready Potion.

Standard action:Administer Potion = Healing Potion to Gray.

Potion of Healing (Heroic Tier) ( Minor Action )
Magic Item
Effect: Power (Consumable, Healing): Drink this potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 10 hit points.
[/sblock]

[sblock=Zuri Stats]
Eladrin Rogue lvl 2
29/29 HPs 7/7 surges Surge Value 7
AC 17 F/R/W 13/17/14
Init +5 Speed 6
Str 14 Con 12 Dex 18 Int 14 Wis 10 Cha 14

MBA: Dagger +7, 1d4+3 dmg
RBA: Dagger +9, 1d4+5 dmg, 5/10; Rebounding Handcrossbow +1 +8, 1d6+5 dmg

Skills: Stealth +10, Thievery +10, Athletics +8, Bluff +10, Intimidate +8, Streetwise +8, Arcana +5, History +5, Perception +6
Feats: Weapon Focus: Light Blades; Backstabber

[sblock=At Will Powers]
Riposte Strike: +9 vs AC; 1d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt
Disheartening Strike: Melee: +9 vs AC; 1d4+5 dmg and target takes -2 to atks TENT
(Ranged: +8 vs AC; 1d6+5)
Sneak Attack: +2d8+2 dmg 1/turn when Zuri hits with CAdv
[/sblock]
[sblock=Encounter Powers]
Guarded Attack: Melee: +9 vs AC; 2d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt and the target takes a -2 penalty to triggering attack roll [X]
Fey Step [X]
Sneak in the attack: (minor; melee 1) Until start of Zuri's next turn the next ally who hits the target with CAdv deals 2d8+2 extra dmg
[/sblock]
[sblock=Daily Powers]
Precise Incision: (Reliable) +9 vs AC; 3d4+5 dmg
[/sblock][/sblock]
 

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jbear

First Post
OOC: We all took a long rest in the Gnome Tree before heading out to see Robyn if I'm not mistaken. So that should mean that Gray was back up to 7/7 healing surges, right?
OOC:
CFW that is correct. You all began the encounter at full HPs and with 1 AP, and all daily powers.
[MENTION=98255]Nemesis Destiny[/MENTION] Have a go at it; convince me that she does something suitably intimidating. Wat just used a pretty darn intimidating Daily, so riding on the shirt tails of that, I can be convinced :)

Pixie 1 has fled; unfortunately as he is stunned the fleeing is in his head! SO no chain reaction of crumbling morale just yet.
 

Nemesis Destiny

Adventurer
OOC: Ok, I've changed my post. I mis-read what was going on, failing to realize that Wat closed to melee. Sabynha would not have run off, leaving him to fend for himself, especially as he just dazed himself. So she decided to stand her ground and use her full move action to Intimidate the dryad into retreat. That's when I critted...
 

jbear

First Post
The nymph staggers back, her eyes wide in fear as the power of Joven knocks the sense from her. Hard on the heels of Wat's mighty attack follows Sabynha's threat to join the fight. Her words are hard and sharp as the finest blade, piercing the courage of the fey and killing it like a knife blade to the heart. Still reeling from Wat's thunder she does not stagger far, and she is too dazed to even offer a reply. Seeing their leader flee and his fellow pixie standing stone still and slack jawed, the third pixie backs away from Rain and turns tail and flees for its life.

Gray rises groggily from his feet as the unicorns thunder from the glade towards the line of trees that mark Ragnar's territory, where a ragged cheer rises up to greet their arrival. The mischief had turned into a near lethal misunderstanding and unwanted confrontation, but the day was won. Our heroes were left in peace to retreat to the place where Robin and the others awaited them with open arms.

GM: Encounter over! 2 skill challenges complete! Victory!

Congratulations!

Feel free to RP your victorious return to the line of trees while I crunch numbers and prepare a follow up post.
 

Gray wakes and slowly stands, feeling like both unicorns had trampled him for a week. An image flashes in his mind of one of the unicorns touching him with their horn. It was more of a feeling than a true image, but it was an unmistakable feeling of peace, warmth, and healing. Thanks to that, and the healing potion, Gray's pain was dull, and quickly getting more dull as time passed. The sounds of the unicorns' hooves pounding the ground as they rode toward Ragnar's territory shakes off his remaining grogginess, and Gray moves with all haste away from the fleeing nymph and pixies, trailing those two white wonders of nature and magic. Even in the midst of all this chaos and bloodshed, Gray couldn't help but see the wonder and beauty of the fey realm. Arcadia was definitely a place that Gray wanted to protect.
 

Son of Meepo

First Post
As soon as the fey were out of sight, Wat dropped to his knees, struggling for breath. He was tired and bruised but knew that he would live as would the others. He was certain that his actions would make gaining Uma's cooperation that much more difficult, but he knew deep down that he would have done it all over again. He understood now what his father had meant. Once he had taken a moment to catch his breath, he returns to the trees, his smile replaced with a cold, distant look.
OOC: During the next short rest, Wat will spend one more healing surge to return to full hit points.
 
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Neil1889

First Post
Rain lags behind somewhat. She picks up the pixie that she swatted and lays him in comfortable position, but then places his weapons on the farthest rock from where he's recovering.

In the meantime, she hunts around for some dock leaves to salve her nettle stings before she wakes him up with a little water from her waterskin; when he stirs, she points out that his companions have fled, tells him roughly where his weapons are and bids him farewell.

She then runs for the trees.

OOC: Rain defo needs a short rest (or two) at some point.
 


Gray was in pretty sorry shape, so like Wat and Rain, he was in need of a few deep breaths as he rubbed out the many bruises left behind by those nasty pixie arrows. If he ever saw one of those pixies again...it was not likely that he would ignore it once again. Looking back at the glade, Gray narrowed his eyes angrily at the fleeing pixies and nymph (even if he couldn't see them anymore) while wondering just how flammable those little pixie wings were...

OOC: Gray will spend 2 more healing surges (surge value 6 unless someone has something to boost this) to go from 10 hp to 22 hp out of 27 hp.


[sblock=Gray's Stats] Gray - Hengeyokai Monk 2
Passive Perception 11, Passive Insight 11
AC 18, Fort 12, Reflex 17, Will 16
HP 22/27, Bloodied 13, Surge Value 6, Surges 4/7
Speed 7, Initiative +6
Action Points: 1, Second Wind[]
At-Will Powers: Blistering Flourish, Steel Wind, Desert Wind Flurry of Blows, Nature's Mask
Encounter Powers: Light the Fire[], Sarifal's Blessing[]
Daily Powers: Risen Sun[], Supreme Flurry[]
[/sblock]
 

Nemesis Destiny

Adventurer
Sabynha, though smarting a little from being thrown by the unicorn found mostly damage to her pride from the event, and the only lasting damage seemed to be a tender spot on her chest where she took the wrong end of the nymph's staff.

She did what she could for her companions on the way back to Ragnar's territory, which is to say not much. She hummed an old vistani tune as she walked; it was a calming tune that her dear nana used to sing when overly excited children needed calming, or when she had faced adversity and needed clarity.

Her aim was that it might help her friends put their minds at ease, but it was only when she considered that, that she realized her own mind was unquiet. She was worried about how this incident would affect relations with Uma when that time came. Surely the pixies and the dryad would quickly reach her and tell her what happened. Hopefully, the fact that we used mostly non-violent means would count for something.
OOC: Sabynha's Song of Rest feature (assuming this is a short rest) grants a +4 bonus to the healing surge value of her allies on any surges spent now.

Sabyhna will also spend two surges to get back to full hit points.
 

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