D&D 5E Thud The RPG A 5E Hack

Zardnaar

Legend
A little confusing here. You state that you have three saving throws, but they are not named the same as the ability scores? Is there a reason why you made that decision? Was it just a carryover from an old write up of the rules? I would think that the saving throws and ability scores would be named the same thing as they perform the same function. Let me know if you think differently.



Here you reference constitution for the dwarf. Should that be Strength?
Is the damage resistance for the entire encounter or for a single source of damage?



Sounds good to me!
Nope the Dwarf is right. Str/con might be the better combo.
 

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DaedalusX51

Explorer
Warrior
Hit Points At 1st Level 36
Hit Points Per level 6
Proficiencies All Armor, All Shields
Weapons Simple Weapons, Martial Weapons,
Skills Choose 4
LevelProficiency BonusFeatures
1+2Weapon Specialisation
2+2Action Surge
3+2Indomitable
4+2Improved Critical
5+3Extra Attack (2)
6+3Indomitable (2 uses)
7+3Remarkable Athlete
8+3Superior Critical
9+4Indomitable (three uses)
10+4Extra Attack (3)



Weapon Specialisation: When you roll a 1 on an attack roll you may reroll the dice, you must use the new number. Additionally when you when you roll a critical hit you may roll one of the weapons damage dice an additional time and add it to the extra damage of the critical hit.

Remarkable Athlete: When you use the attack action you may make a free shove action against that opponent.

I like most of this, but I'm not a fan of 3 levels of Indomitable. Is this 3 uses of a once per encounter power that allows you to re-roll a failed save? If so that seems like a lot of saves. I would probably put it at only one per encounter. However, if you want it to be 3 saves per encounter you might as well just make it advantage on saving throws. It frees up two levels to make new special features.

Speaking of which, is there any reason that you do not have second wind for the Fighter? Unless that is part of the default rules for all characters, like in 4E. I think it's a pretty iconic ability. Maybe put this at 3rd level if it's not.

At 9th level maybe add in a Weapon Mastery feature? (of whatever you think would be balanced)

Otherwise this seems pretty solid.
 

Zardnaar

Legend
I like most of this, but I'm not a fan of 3 levels of Indomitable. Is this 3 uses of a once per encounter power that allows you to re-roll a failed save? If so that seems like a lot of saves. I would probably put it at only one per encounter. However, if you want it to be 3 saves per encounter you might as well just make it advantage on saving throws. It frees up two levels to make new special features.

Speaking of which, is there any reason that you do not have second wind for the Fighter? Unless that is part of the default rules for all characters, like in 4E. I think it's a pretty iconic ability. Maybe put this at 3rd level if it's not.

At 9th level maybe add in a Weapon Mastery feature? (of whatever you think would be balanced)

Otherwise this seems pretty solid.

I dumped second wind as I was not using hit dice and I shifted some of the restored hit points to the increased hit points at level 1.

You are right about indomitable I'll tweak things later and tidy some things up.
 

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