GMforPowergamers
Legend
I would totally go with that... and a cheater getting shanked...to prove a pointIt's funny, because my gut instinct was to have the first encounter be three kobolds arguing over a game of dice.
I would totally go with that... and a cheater getting shanked...to prove a pointIt's funny, because my gut instinct was to have the first encounter be three kobolds arguing over a game of dice.
I'd go with something that would make for a fun roleplaying decision that can have a big effect on the rest of the campaign, like a devil crucified to a tree and bound in a pentagram. It's dying. If they let it go, it promises render them one service in the future.
Do they help it, or let it die? Who put it there and why? Being a devil, it of course will make up whatever story it takes to escape, but it is required by the dictates of Hell to hold up its bargain.
I think that kind of thing gets across what makes tabletop RPGs unique.
3. Gas Spore over a treasure chest. If it explodes, most of the nice stuff in the chest (including trinkets, the best treasure!) is destroyed.