pukunui
Legend
Hi all,
I'm looking at the Research downtime activity, and I'm really not sure how to use it. I know it's up to me as the DM, but I really feel like I could do with some guidelines for setting DCs and the like. I miss 4e's monster knowledge check DCs.
How am I supposed to determine how many downtime days are required to find out about something? I can figure out for myself whether a check is needed or not depending on the PCs' approach and such, but it would be nice to have some indication of how long it might take to learn something that is, say, fairly common knowledge vs something that is rare. Like I imagine it wouldn't be that hard - or take that long - to find someone who knows a fair bit about goblin culture, whereas it might be much harder to find someone who knows anything worthwhile about the Shadowfell.
And yes, I realize that such specifics can vary from campaign to campaign - goblins might be ubiquitous in one world and all but extinct in another. The guidelines could still be something along the lines of: fairly common knowledge requires a DC 10 check and/or 5-10 days of research, while rare knowledge requires a DC 20 check and/or 30 days of research or something. You know?
What do you guys do when your players want to research something?
Thanks in advance!
Cheers,
Jonathan
I'm looking at the Research downtime activity, and I'm really not sure how to use it. I know it's up to me as the DM, but I really feel like I could do with some guidelines for setting DCs and the like. I miss 4e's monster knowledge check DCs.
How am I supposed to determine how many downtime days are required to find out about something? I can figure out for myself whether a check is needed or not depending on the PCs' approach and such, but it would be nice to have some indication of how long it might take to learn something that is, say, fairly common knowledge vs something that is rare. Like I imagine it wouldn't be that hard - or take that long - to find someone who knows a fair bit about goblin culture, whereas it might be much harder to find someone who knows anything worthwhile about the Shadowfell.
And yes, I realize that such specifics can vary from campaign to campaign - goblins might be ubiquitous in one world and all but extinct in another. The guidelines could still be something along the lines of: fairly common knowledge requires a DC 10 check and/or 5-10 days of research, while rare knowledge requires a DC 20 check and/or 30 days of research or something. You know?
What do you guys do when your players want to research something?
Thanks in advance!
Cheers,
Jonathan