WayneLigon
Adventurer
I have always wondered why most FRPGs shy away from telling us anything about the religions in our game worlds; I mean religion is one of the most powerful forces in the time period our games are set up to 'faux' model, especially in D&D where we have a cleric class. There's not even any good advice on creating them either in the ton of supplements we've got from Paizo, WoTC or any of the others. We know zero about the rituals of Boccob's church, nadda about followers of Pelors' religious beliefs and ziltch about Garl Glittergold's bizarreness. Why is that? I can't help but feel that this might be political correctness again; after the 'witchhunts' of the 70s and 80s directed at our hobby. Or is it just that the vanilla settings never include this kind of stuff?
For more of my musings on religion in world-building see http://waysider.co.uk/on-belief-in-rpgs/
I have no idea what you're talking about. Pathfinder has all kinds of things like that for their religions in the 'Faiths of...' series. Holy days, modes of dress, what kinds of temples they use, what regions of the world that religion is prevalent in, etc. I'm sure all those will be collected in a hardback sometime soon. Stuff about Faerun has been even more detailed.
For example:
Erastil's holy book is short and to the point: The Parables of Erastil provide useful homilies and practical advice on rural life, dealing with such subjects as hunting, planting, family life, and nature lore. You are free to modify the book by adding illustrative fables from your hometown, or by removing chapters that have nothing to do with your area— if you live in the middle of the woods, why would you need to know how to space corn for maximum pollination? As with everything else, Erastil’s text deals with practical matters and sets aside the rest.
Faiths of Purity, pg 9
There have been entire books on how to create pantheons and detail gods, number and type of followers, etc - 2E's The Complete Priest's Handbook was the largest handbook in the series for that reason.
Nobody cares about the 'witchhunts' anymore and it has nothing to do with political correctness. We, the geeks, won that little war a long time ago. (And, since 'political correctness' seeks to address perceived or actual discrimination against disadvantages groups, it would actually be 'politically correct' to include a huge amount of detail on these alternate fantasy non-mainstream religions instead reducing the amount).
The reason that you don't get a huge amount of detail about stuff like this is that mostly it's tied to how much emphasis a campaign wants to place on the details. Some people might want to know the text of the prayers they send to Pharasma every night, while some don't care. Most companies simply err on the side of 'details like that are going to be specific for a campaign, so the GM should handle it' -- nothing is more worthless to me than a huge tome of details that don't match the way I want to run the Church of Pelor. That's why we have GM's instead of really big choose-your-own-adventure tomes.
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