Tales and Chronicles
Jewel of the North, formerly know as vincegetorix
In a future campaign, I'd like to try to remove the racial stat bonus and give it to class and background (ala 13th Age).
1) First, I'll come up with a list of bonus for class and background
2) I'll probably need something to give to basic humans (Prodigy or Skilled feats-equivalent?)
Class ASI
Barbarian: +1 Str, +1 Con
Bard: +1 Cha, +1 Int
Cleric: +1 Wis, +1 Cha
Druid: +1 Wis, +1 Con
Fighter: +1 Str, +1 Dex
Monk: +1 Wis, +1 Int
Paladin: +1 Cha, +1 Wis
Ranger: +1 Dex, +1 Con
Rogue: +1 Dex, +1 Int
Sorcerer: +1 Cha, +1 Con
Warlock: +1 Int, +1 Cha
Wizard: +1 Int, +1 Wis
Background ASI
Acolyte: +1 Wis or +1 Int
Charlatan: +1 Cha or +1 Int
Criminal: +1 Dex or +1 Cha
Entertainer: +1 Cha or +1 Dex
Folk Hero: +1 Con or +1 Wis
Gladiator: +1 Con or +1 Str
Guild Artisan: +1 Int or +1 Dex
Guild Merchant: +1 Cha or +1 Int
Hermit: +1 Wis or +1 Con
Knight: +1 Cha or +1 Str
Noble: +1 Cha or +1 Dex
Outlander: +1 Con or +1 Wis
Pirate: +1 Dex or +1 Cha
Sage: +1 Int or +1 Wis
Sailor: +1 Str or +1 Con
Soldier: +1 Con or +1 Str
Spy: +1 Int or +1 Dex
Urchin: +1 Con or +1 Dex
Background (SCAG) ASI
City Watch: +1 Str or +1 Wis
Clan Crafter: +1 Str or +1 Int
Cloistered Scholar: +1 Wis or +1 Int
Courtier: +1 Cha or +1 WIs
Faction Agent: +1 Int or +1 Cha
Far traveler: +1 Con or +1 Dex
Inheritor: +1 Wis or +1 Con
Investigator: +1 Int or +1 Wis
Knight of the Order: +1 Wis or +1 Cha
Mercenary Veteran: +1 Str or +1 Con
Urban Bounty Hunter: +1 Dex or +1 Cha
Uthgart Tribe Member: +1 Str or +1 Wis
Waterdhavian Noble: +1 Int or +1 Cha
Background (Other) ASI
Haunted One:+1 Wis or +1 Con
Archaeologist: +1 Dex or +1 Int
Anthropologist: +1 Cha or +1 Int
For now, the ASI are purely arbitrary and a simple reflection of how I see them. How would you do it? What would you give to the base human?
1) First, I'll come up with a list of bonus for class and background
2) I'll probably need something to give to basic humans (Prodigy or Skilled feats-equivalent?)
Class ASI
Barbarian: +1 Str, +1 Con
Bard: +1 Cha, +1 Int
Cleric: +1 Wis, +1 Cha
Druid: +1 Wis, +1 Con
Fighter: +1 Str, +1 Dex
Monk: +1 Wis, +1 Int
Paladin: +1 Cha, +1 Wis
Ranger: +1 Dex, +1 Con
Rogue: +1 Dex, +1 Int
Sorcerer: +1 Cha, +1 Con
Warlock: +1 Int, +1 Cha
Wizard: +1 Int, +1 Wis
Background ASI
Acolyte: +1 Wis or +1 Int
Charlatan: +1 Cha or +1 Int
Criminal: +1 Dex or +1 Cha
Entertainer: +1 Cha or +1 Dex
Folk Hero: +1 Con or +1 Wis
Gladiator: +1 Con or +1 Str
Guild Artisan: +1 Int or +1 Dex
Guild Merchant: +1 Cha or +1 Int
Hermit: +1 Wis or +1 Con
Knight: +1 Cha or +1 Str
Noble: +1 Cha or +1 Dex
Outlander: +1 Con or +1 Wis
Pirate: +1 Dex or +1 Cha
Sage: +1 Int or +1 Wis
Sailor: +1 Str or +1 Con
Soldier: +1 Con or +1 Str
Spy: +1 Int or +1 Dex
Urchin: +1 Con or +1 Dex
Background (SCAG) ASI
City Watch: +1 Str or +1 Wis
Clan Crafter: +1 Str or +1 Int
Cloistered Scholar: +1 Wis or +1 Int
Courtier: +1 Cha or +1 WIs
Faction Agent: +1 Int or +1 Cha
Far traveler: +1 Con or +1 Dex
Inheritor: +1 Wis or +1 Con
Investigator: +1 Int or +1 Wis
Knight of the Order: +1 Wis or +1 Cha
Mercenary Veteran: +1 Str or +1 Con
Urban Bounty Hunter: +1 Dex or +1 Cha
Uthgart Tribe Member: +1 Str or +1 Wis
Waterdhavian Noble: +1 Int or +1 Cha
Background (Other) ASI
Haunted One:+1 Wis or +1 Con
Archaeologist: +1 Dex or +1 Int
Anthropologist: +1 Cha or +1 Int
For now, the ASI are purely arbitrary and a simple reflection of how I see them. How would you do it? What would you give to the base human?