I want to point out, your interpretation of the rules for highjump produces heights that are humanly impossible. Such an impossible interpretation defeats the purpose of comparing the 20 Strength to reallife humans.
Yeah.And yes, you could combine them into a single roll....for instance an Athletics Check and use the correlating Ability Score as needs be
[MENTION=6796086]Radaceus[/MENTION]
To be clearer about what is being said in this thread:
Dungeons & Dragons has six abilities. One of these abilities is called Strength.
The Strength ability is responsible for more than Weightlifting alone. It is also responsible for ‘athleticism’. This athleticism includes mobility, aim, accuracy, and proficiency.
This kind of accuracy in D&D corresponds to reallife gross motor skills, ‘big’ movements of the body.
The ‘athletic’ aspect of Strength, is how D&D uses Strength for the athletic stunts that the original post visualizes, such as jumping and climbing. Explosive muscular power is an aspect of Strength, including the competent application of this Strength.
It seems useful to apply the Athletics skill proficiency to any ability check that a particular circumstance demands:
Yeah.
Right, and likewise apply Strength to Acrobatics checks.
I do in fact do this, what happens is I just say "Make a Strength check, please"...but in fact in my notes it says 'Strength DC14 (Acrobatics)' meaning if they are proficient in acrobatics, I will allow a proficiency bonus to apply.
The thing is a new skill is not necessary, in that one or the other (Athletics, Acrobatics) covers all the bases.
So, you use a Strength (acrobatics) check for jumping and climbing stunts?