Maxperson
Morkus from Orkus
Fair point. Yes some of these passive bonuses are significant. I was thinking about decisions and choices in combat. I just mean that in combat I make two decisions - rage or not rage and reckless attack or not. A few more choices and depth in building archetypes would be nice IMO.
And I agree with wanting more options. On the other hand, having a really simple class is in my opinion, necessary to the game. I've had many players who just didn't want to play spellcasters or other complex classes because there was too much to think about. They played fighters a whole lot. Perhaps a path with more choices can be developed.