Saeviomagy
Adventurer
Also charm person can work on people who are hostile, which is the major benefit of it - if friends worked on hostile creatures, it would serve a purpose, even with the ridiculous hostility clause.
Notice I said "most likely." Never said it was all people.No. Charm Person specifies that they are aware, and leaves it up to them to decide how to react.
Yep. That, and the time duration, are the major reasons why Charm Person is sometimes better than Friends.Also charm person can work on people who are hostile, which is the major benefit of it - if friends worked on hostile creatures, it would serve a purpose, even with the ridiculous hostility clause.
For clarity, I'm not suggesting that bartering has multiple check requirements. In truth, I wouldn't do checks for bartering, because it's not a facet of the game I care about, and not a facet of the game that I think _anyone_ should care about, especially at the expense of table time.There is no where in the game that says a bartering has the time or multiple check requirements that you suggest.
With the exception of guidance (which in my opinion is a little too good) and damage causing cantrips, all other cantrips are very limited or subject to a lot of situational adjudication by the dm. Minor Illusion, Thaumaturgy, Dancing lights, and prestidigitation only have mechanically equitable effects if the DM basically invents them. Light can be replaced by a torch. True strike costs an action, thus rarely more equitable then just 2 attacks. Message in most situations can be accomplished with hand signals. Mending, situationally useful since there are no basic rules for items breaking through regular use.
What cantrips aside from damage causing and guidance are measurably better then friends?
Unwise said:My Eldritch Knight (variant, illusion and enchantment schools) uses it to taunt folks. He insults them with advantage to provoke their attention to stay on him. The rider effect works to help in this regard.
Then he suddenly felt that they were magically manipulating his mind and wanted to have them killed...which gave them advantage on their rolls to convince him of the deception, due to his sudden mood change.