GMforPowergamers
Legend
OK, so I have a player that wants a way to play a ranger type character that is slightly more warlock then druid. His concept is "I want to be a ranger that sells his soul to a wood witch or hag and gets some cool spells out of it" he went on to say he wanted something like the eldritch knight but with necromancey and illusion, but he didn't want to 100% give up on healing...
So this is what I came up with:
Starting at level 3 you stop using the spells per day of the ranger, and instead can regain your 2 1st level spells on short rests. At 5th level they increase to 2nd level slots, at 9th they increase to 3rd level, at 13th level they increase to 4th level, at 15th level you gain a 3rd slot, and at 17th they increase to 5th level slots. You still know spells as per Ranger, so 3 at 3rd level and 1 more every odd level.
You also gain 2 cantrips, you gain another one at 6th level (bringing you to 3), another one at 12th level (bringing you to 4) and a final one at level 18 (brining you to 5).
You gain Warlock Invocations at level 3, 7, 12, and 18.
3 Weapon bond as per Eldritch Knight 3
7 War Magic as per Eldritch Knight 7
11 Thought Shield as per Warlock Great old one 10
15 Improved War Magic as per Eldritch knight 18
Cantrips:
Chill touch
Eldritch Blast
Druidcraft
Frostbite
Infestation
Minor Illusion
Mold Earth
Primal Savagery
Shape Water
Spare the Dying
Thorn Whip
Toll the Dead
1st level
Armor of Agathys
Cause Fear
Color Spray
Disguise Self
Entangle
False Life
Find Familiar
Healing Word
Hellish Rebuke
Inflict Wounds
Ray of sickness
Silent Image
Snare
2nd level
Barkskin
Blind/Deafness
Blur
Cloud of Daggers
Darkness
Gentle Repose
Heat Metal
Invisibility
Lesser Restoration
Magic Mouth
Mind Spike
Mirror Image
Misty Step
Phantasmal Forces
Ray of Enfeeblement
Silence
Spider Climb
3rd level
Animate Dead
Bestow Curse
Call Lightning
Enemies Abound
Fear
Feign Death
Hypnotic Pattern
Magic Circle
Major Image
Meld into Stone
Phantom Steed
Revivify
Speak with Dead
Summon Lesser Demons
Vampiric Touch
4th level
Blight
Conjur Minor Elemental
Greater Invisibility
Hallucinatory Terrain
Phantasmal Killer
Shadow of Moil
Sickening Radiance
Speak with Plants
Summon Greater Demon
5th level
Awaken
Contagion
Conjur Elemental
Creation
Dream
Enervation
Greater Restoration
Mislead
Scrying
Tree Stride
some notes: I don't know if I want to add a smite like spell to replace entangling smite, but I already know I don't want HEX on the list. I was thinking of taking some of the Hex blade instead of the eldritch knight, but this seemed a good spot to start.
I know that the game will start at 5th level and he is thinking of taking 1 level of rogue, and then 4 levels and most likly staying with this ranger.
I also know this will give him more cantrips then a warlock, but I like cantrips.
The amount of Invocations might be a bit too much, that I might want to take away all togather...
EDIT: his spell casting stat would be Cha not Wis, and as such not be a great synergy with his skills.
So this is what I came up with:
Starting at level 3 you stop using the spells per day of the ranger, and instead can regain your 2 1st level spells on short rests. At 5th level they increase to 2nd level slots, at 9th they increase to 3rd level, at 13th level they increase to 4th level, at 15th level you gain a 3rd slot, and at 17th they increase to 5th level slots. You still know spells as per Ranger, so 3 at 3rd level and 1 more every odd level.
You also gain 2 cantrips, you gain another one at 6th level (bringing you to 3), another one at 12th level (bringing you to 4) and a final one at level 18 (brining you to 5).
You gain Warlock Invocations at level 3, 7, 12, and 18.
3 Weapon bond as per Eldritch Knight 3
7 War Magic as per Eldritch Knight 7
11 Thought Shield as per Warlock Great old one 10
15 Improved War Magic as per Eldritch knight 18
Cantrips:
Chill touch
Eldritch Blast
Druidcraft
Frostbite
Infestation
Minor Illusion
Mold Earth
Primal Savagery
Shape Water
Spare the Dying
Thorn Whip
Toll the Dead
1st level
Armor of Agathys
Cause Fear
Color Spray
Disguise Self
Entangle
False Life
Find Familiar
Healing Word
Hellish Rebuke
Inflict Wounds
Ray of sickness
Silent Image
Snare
2nd level
Barkskin
Blind/Deafness
Blur
Cloud of Daggers
Darkness
Gentle Repose
Heat Metal
Invisibility
Lesser Restoration
Magic Mouth
Mind Spike
Mirror Image
Misty Step
Phantasmal Forces
Ray of Enfeeblement
Silence
Spider Climb
3rd level
Animate Dead
Bestow Curse
Call Lightning
Enemies Abound
Fear
Feign Death
Hypnotic Pattern
Magic Circle
Major Image
Meld into Stone
Phantom Steed
Revivify
Speak with Dead
Summon Lesser Demons
Vampiric Touch
4th level
Blight
Conjur Minor Elemental
Greater Invisibility
Hallucinatory Terrain
Phantasmal Killer
Shadow of Moil
Sickening Radiance
Speak with Plants
Summon Greater Demon
5th level
Awaken
Contagion
Conjur Elemental
Creation
Dream
Enervation
Greater Restoration
Mislead
Scrying
Tree Stride
some notes: I don't know if I want to add a smite like spell to replace entangling smite, but I already know I don't want HEX on the list. I was thinking of taking some of the Hex blade instead of the eldritch knight, but this seemed a good spot to start.
I know that the game will start at 5th level and he is thinking of taking 1 level of rogue, and then 4 levels and most likly staying with this ranger.
I also know this will give him more cantrips then a warlock, but I like cantrips.
The amount of Invocations might be a bit too much, that I might want to take away all togather...
EDIT: his spell casting stat would be Cha not Wis, and as such not be a great synergy with his skills.