Li Shenron
Legend
CON save 1d20+2 = 16
...
As he reaches for his weapon, his limbs begin to feel stiff and heavy - but Tock manages to shake off the Ghoul's paralysing attack, and his hands close around the haft of his halberd.
"Take this, foul beast!"
Attack roll 1d20+4, damage 1d10+3 = attack 10, damage 4[/URL]
[OOC: buffering an attack and damage roll vs the Ghoul attacking me; also using Protection style to defend myself against the same Ghoul]
Indeed Tock feels his body get stiff for a couple of seconds, but then the effect seems to wear off... but perhaps the moment of stiffness is enough to make it hard for him to swing his blow properly, and the ghoul easily manage to dodge the halberd.
[OoC: just to speed up things a little bit, let's resolve your turn without buffering]
[OOC: Damage for previous round before I decide what to do next: 1d8+2=9 (1H/B)]
[OoC: Noted. It's now your turn again [MENTION=16212]wedgeski[/MENTION]]
[OOC: Does Aeiyan know that the ghouls can paralyze? I'm guessing that would be an INT check, but I doubt Nature proficiency would help.
Adding INT bonus of 0: 1d20 -> [15] = (15)
Aeiyan recalls that Ghouls are often known in common folklore as humans who died unrepentant of truly cowardly and depraved acts, and because of this they are said to have been denied entrance to the afterlife, as not even hell wants to have their souls. This is but one legend about these undead, while other tales mention a curse or possibly even an infectious disease. What is well known to Aeiyan, is that ghouls eats the bodies of the dead (fresh or seasoned), and as such they are almost invariably found near a graveyard or a necropolis. They move and fight with unnatural speed and strength, and their bites and scratches (but not the mere touch) are so filthy that they easily deliver some sort of short-term paralyzing toxin.
Round 2 continuation:
Initiative:
20 - Rejik 10/10hp << we are here
18 - Tock 6/12hp (already acted this round)
12 - Aeiyan 7/11hp
12 - Sulannus 5/7hp
7 - Bartleby 9/10hp
6 - Ghouls (2), left one wounded, right one unscathed