Werebat
Explorer
My group and I are learning 5E via the Lost Mines, which I am running. It's been fun so far.
The party dealt with the goblin camp off the Triboar trail, and made a bargain with the old goblin leader Yeemik to kill the bugbear who had been sent by King Grol. I had Yeemik actually hold his end of the bargain because it seemed stupid for him not to, given that the party delivered the bugbear's head to him and were clearly a powerful lot. The bard also convinced him to reveal the location of Cragmaw Castle (a high Persuasion roll accounted for this, as well as my feeling that Yeemik probably had no love for Grol and figured he would eventually send another bugbear -- and if the humans and demihumans who knew the location of his hideout died taking the bugbear king on, well, that was good too).
Anyway, after a brief stopover in Phandalin, during which the party accumulated several small adventure leads, they decided to take on Cragmaw Castle because the dwarf being held captive there (Gundren Rockseeker, who is a cousin of the PC dwarf wizard) should be a priority over anything else they learned about.
I'm just wondering if the party might have trouble with Cragmaw Castle at level 2. There are six PCs, which should help. What do you all think?
The party dealt with the goblin camp off the Triboar trail, and made a bargain with the old goblin leader Yeemik to kill the bugbear who had been sent by King Grol. I had Yeemik actually hold his end of the bargain because it seemed stupid for him not to, given that the party delivered the bugbear's head to him and were clearly a powerful lot. The bard also convinced him to reveal the location of Cragmaw Castle (a high Persuasion roll accounted for this, as well as my feeling that Yeemik probably had no love for Grol and figured he would eventually send another bugbear -- and if the humans and demihumans who knew the location of his hideout died taking the bugbear king on, well, that was good too).
Anyway, after a brief stopover in Phandalin, during which the party accumulated several small adventure leads, they decided to take on Cragmaw Castle because the dwarf being held captive there (Gundren Rockseeker, who is a cousin of the PC dwarf wizard) should be a priority over anything else they learned about.
I'm just wondering if the party might have trouble with Cragmaw Castle at level 2. There are six PCs, which should help. What do you all think?