The New D&D Adventure Is - Tomb of Annihilation!

Tomb of Annihilation is in the Forgotten Realms set in the Lost Continent of Chult - Away from the Sword Coast (the hosts of the live stream are very interested with undead dinosaurs). Acererak is, as many predicted, the source of this plotline as the Archlich is more or less "eating" resurrection magic from the rest of the Forgotten Realms and causing a zombie apocalypse. Pendleton Ward from Adventure Time is a creative consultant on this adventure.

Tomb of Annihilation is in the Forgotten Realms set in the Lost Continent of Chult - Away from the Sword Coast (the hosts of the live stream are very interested with undead dinosaurs). Acererak is, as many predicted, the source of this plotline as the Archlich is more or less "eating" resurrection magic from the rest of the Forgotten Realms and causing a zombie apocalypse. Pendleton Ward from Adventure Time is a creative consultant on this adventure.



More updates will be coming through the Dungeons & Dragons marathon live stream live on Twitch throughout the weekend.
 

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epithet

Explorer
Anyone else sick and bloody tired of Forgotten Realms?

The FR serves nicely as a generic dumping ground for these adventures. Other than Phandelver (which I used to get myself and my group familiarised with 5e,) I haven't run a 5e product "as written." I have, however, used them as resources, and taken encounters, maps, NPCs, plot elements, etc. to use in my game. This one seems like it will be very handy for that, and I'm looking forward to it.

The more I think about what WotC is doing with the Forgotten Realms, the more I'm not at all upset that they're ignoring Greyhawk. There are already plenty of Greyhawk resources from TSR, fans and enthusiasts, and third party developers. The setting is robustly developed while providing ample flexibility for me to do my own thing with it. I've gotten pretty good at quick conversions of earlier edition adventures and monsters to 5e, and I have dozens, maybe hundreds of great old modules to work with (file boxes full of them.)

While I have no intention of, or interest in, running a game in the Forgotten Realms, I'm delighted for WotC to continue dumping all of their content there for me to look through. What I like eventually goes into my game, what I don't can stay Forgotten.
 

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dave2008

Legend
(Sorry if already mentioned. Thread too big to read. I did search for "plate" with zero results)

What I would be interested in is if Tomb will feature any rules that hose wearers of metal armor in a hot steamy jungle setting?

It would really make things interesting if full plate is off the table! :)

I haven't heard anything about plate specifically, but there was some mention of being able to play it on "hard" mode or something similar.
 

(Sorry if already mentioned. Thread too big to read. I did search for "plate" with zero results)

What I would be interested in is if Tomb will feature any rules that hose wearers of metal armor in a hot steamy jungle setting?

It would really make things interesting if full plate is off the table! :)
I imagine they'll just use the regular rules for extreme heat in the Dungeon Master's Guide that penalise people in heavy armour and clothing.

They did mention a "hard mode" version of the game, where you need to roll a 15+ on a death save for it to be a success.
 

CapnZapp

Legend
I haven't heard anything about plate specifically, but there was some mention of being able to play it on "hard" mode or something similar.
Yes, but that's DC 15 death saves.

My ideal game is one where strength + armor is significantly upgraded visavi 5e, so the heat and moisture can then bring that down a notch!

Sent from my C6603 using EN World mobile app
 

Prakriti

Hi, I'm a Mindflayer, but don't let that worry you
I haven't heard anything about plate specifically, but there was some mention of being able to play it on "hard" mode or something similar.
The only details we've gotten about "Meatgrinder Mode" so far is that Death saves are DC 15 and resurrection magic is hampered in some way.

Personally, I think the change to Death saves is insignificant. Why not move the whole table by 4-5 points instead of just the DC?

1-5: Critical Failure
6-14: Failure
15-24: Success
25+: Critical Success

That, at least, would have an impact on the game.
 

machineelf

Explorer
I'm both excited and nervous for this. My campaign is set in the older Forgotten Realms. circa 1372 DR. So I ignore any changes that have happened after that and rely on earlier content. Because of that, Mezro in my world has never been destroyed. I hope this AP has enough useful information (and a useful enough map) for me to use. For example, if the map says "Ruins of Mezro" instead of just "Mezro," I will be disappointed.
 

I wonder if [MENTION=52905]darjr[/MENTION] or a mod like [MENTION=1]Morrus[/MENTION] could make this a wiki thread.
So we can edit in summaries and product announcements into the first post...
 

vpuigdoller

Adventurer
I'm both excited and nervous for this. My campaign is set in the older Forgotten Realms. circa 1372 DR. So I ignore any changes that have happened after that and rely on earlier content. Because of that, Mezro in my world has never been destroyed. I hope this AP has enough useful information (and a useful enough map) for me to use. For example, if the map says "Ruins of Mezro" instead of just "Mezro," I will be disappointed.

I think it will say ruins of Mezro like in SCAG. But maybe rest is still usefull for you.
 



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