wedgeski
Adventurer
I'm not sure buoyancy is an indication of likely bias at the table, but an interesting test nonetheless!We never bought any dice from that manufacturer, and I'm pretty sure he went out of the dice business.
I'm not sure buoyancy is an indication of likely bias at the table, but an interesting test nonetheless!We never bought any dice from that manufacturer, and I'm pretty sure he went out of the dice business.
It wasn't the buoyancy itself. The buoyancy just allowed me to immediately see that one side was lighter, thus the dice were weighted to favor certain numbers. I did move the dice, and most bobbed back to the same number, or at least edge/point.I'm not sure buoyancy is an indication of likely bias at the table, but an interesting test nonetheless!
Thought of that but players kind of get attached to them especially those that roll unbelievably well!
This.
Most of the time, I use point buy for stats, for a variety of reasons. When I do allow dice for stat generation, though, it's always done at the game table, with everyone present. Stat generation is done in turns, with the first player declaring their intent to start rolling. The GM must acknowledge this, or it doesn't count. The next 4d6 rolls are recorded and then the next player takes his turn. Hit points are somewhat more casual, just requiring the player to get my attention -- though I prefer average HP, too.
You could also theme it as a craft project. get a box decorate it to fit your game world, and give it "grass" something to interferre with the rotation, so everyone throws into there and the weighting of the dice becomes moot because of all the obstructions.
A normal die has opposing sides that add up to a consistent value. A normal d20 will always have the 20 opposite the 1, and the 13 opposite the 8; in the same way that a normal d6 will always have the 1 opposite the 6, and the 3 opposite the 4.[...] a normal random die has the numbers randomised. A 20 might be next to a 3, a 10 and a 15.[...]