Perin sends an arrow into the female zombie. She looks likes she's done for but instead of falling, she stays up.
undead fortitude DC 15:
1d20+3 21
Valdral scares off the two male zombie by the will of the gods.
Everett is holding on.
Surina rushes past the zombie to attack the lizardman, but misses him.
Zadolix puts his hammer squarely into the zombie. To no avail.
undead fortitude DC 11:
1d20+3 21
Swithun rushes at the lizardman as well, he manages to land a solid blow.
Crazy guy attacks the zombie and strikes it down and it finally stays down.
attack on zombie:
1d20+5 15 1d6+3 7
undead fortitude DC 12:
1d20+3 6
The lizardman turns toward Swithun and smiles as he casts a spell. A loud clap of thunder reverberates through the cavern as a wave of solid sounds will the area to his north (Q24-S26). Surina, Everett, Zadolix, and crazy guy need to make Constitution Saves DC 13. Failure takes 9 hp and is pushed back 10 feet, success takes 4 hp. (Everett automatically fails a death save.)
Zadolix and Crazy GUy are knocked back 10 feet and are unconscious.
Thunderwave DMG:
2d8 9
Zadolix
Con Save DC 13:
1d20+5 6
Crazy Guy
Con Save DC 13:
1d20+2 10
Everett - - 0/12 (death saves: 2/1) (CON Save DC 13 pending)
Surina - - 13 or 8/20 (CON Save DC 13 pending)
Zadolix - - 0/23 (death saves: 0/0) (second wind, action surge used)
Valdral - - 6/20
Swithun - - 17/24 (second wind, action surge used)
Perin - - 3/20
Crazy guy - 0/?? (death saves: 0/0) He's the green dot
L7 - 23/35
Zombie Q31- 22/22 (turned, 9 rounds remaining)
Zombie R31 - 22/22 (turned, 9 rounds remaining)
If Surina makes her save, the lizardman will move to P27. Otherwise he stays put. Round 15 begins.