[IC] JM's A Bit of Trouble (Book 2)

ArwensDaughter

Adventurer
Surina suppresses the desire to swear when the female zombie rises. Seeing the lizardman continuing to do something dastardly to the victim on the table, she maneuvers around the zombie, gently nudges the former prisoner who came with them aside, and heads straight for the lizard man, swinging her sword at him.

OOC: Surina will risk an OA from the female zombie and move to Q27, then attack L7:
Attacking L7: 1d20+5 6
Sigh. No point in rolling for damage.
 

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FitzTheRuke

Legend
While the zombie woman was distracted by Surina, Swithun rushed past it, thrusting his spear at the Lizardman necromancer.

OOC: He'll circle the necromancer too, if possible and attack from Q28: [roll0] for [roll1]
 

Perin sends an arrow into the female zombie. She looks likes she's done for but instead of falling, she stays up.
undead fortitude DC 15: 1d20+3 21
Valdral scares off the two male zombie by the will of the gods.
Everett is holding on.
Surina rushes past the zombie to attack the lizardman, but misses him.
Zadolix puts his hammer squarely into the zombie. To no avail.
undead fortitude DC 11: 1d20+3 21
Swithun rushes at the lizardman as well, he manages to land a solid blow.
Crazy guy attacks the zombie and strikes it down and it finally stays down.
attack on zombie: 1d20+5 15 1d6+3 7
undead fortitude DC 12: 1d20+3 6

The lizardman turns toward Swithun and smiles as he casts a spell. A loud clap of thunder reverberates through the cavern as a wave of solid sounds will the area to his north (Q24-S26). Surina, Everett, Zadolix, and crazy guy need to make Constitution Saves DC 13. Failure takes 9 hp and is pushed back 10 feet, success takes 4 hp. (Everett automatically fails a death save.)
Zadolix and Crazy GUy are knocked back 10 feet and are unconscious.
Thunderwave DMG: 2d8 9
Zadolix Con Save DC 13: 1d20+5 6
Crazy Guy Con Save DC 13: 1d20+2 10

Everett - - 0/12 (death saves: 2/1) (CON Save DC 13 pending)
Surina - - 13 or 8/20 (CON Save DC 13 pending)
Zadolix - - 0/23 (death saves: 0/0) (second wind, action surge used)
Valdral - - 6/20
Swithun - - 17/24 (second wind, action surge used)
Perin - - 3/20
Crazy guy - 0/?? (death saves: 0/0) He's the green dot

L7 - 23/35
Zombie Q31- 22/22 (turned, 9 rounds remaining)
Zombie R31 - 22/22 (turned, 9 rounds remaining)

LizardCamp-ll.png

If Surina makes her save, the lizardman will move to P27. Otherwise he stays put. Round 15 begins.
 
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FitzTheRuke

Legend
As the Lizardman turned from Swithun to blast sound at his allies, the Centaur took advantage of the Necromancer's lowered defenses and thrust his spear hard into the creature's shoulder from above, driving the point deep.

OOC: [roll0] for [roll1] Edit: Roller is treating Swithun VERY well.
 


eayres33

Explorer
Valdral curses under his breath as he sees Everett’s limp body being pushed across the floor. He quickly runs forward and examines Everett’s body trying to keep him from passing.


OOC:
Valdral moves to Q23 and tries to stabilize Everett
Medicine check: 1d20+5 23
 



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