@pemerton
I more or less agree. I find many people play 4e because it is a high herioc game and/or if is very player informative, two traits with indie origins from the time that came before it.
@Mercurius
That was the issue with D&D, period. The settings or the mechanics of any edition got in the way for a lot of gamers. Every edition was fixable with houserules but the amount of work varied and was discouraging after a point. Each edition has its own set of tropes, preferences, and D&Disms which favored some playstyles. Many splatbooks contain things created because the base systems don't let ideas invokes by the game don't work in the base system (such as the ranger or assassin).
Like pemerton said, 4e was the edition best suited for Excalibur and LotR heroic play. If gave all the tools to play a certain play without relying on the DM to create a rule, making a subsystem, or judging your way. At the same time, it pushed out other styles of play.
@Zardnaar
I think you missed the point. The point was that the game gave access another playstyle, a more indie, heroic fantasy, player perspective style. The idea was they you roleplayed knowing almost everything your PC could do and were playing a very heroic game. It wasn't stupid, just different. Very different.
Just like for decade, the rules for half elves, rangers, charisma, and other things were different than I would have like. When I first encounter them, I did call it "stupid" to purposely print a bad race, force an alignment on a class, or have ability scores that did almost nothing for most PCs.
But later I realized it was a different style of play.
I more or less agree. I find many people play 4e because it is a high herioc game and/or if is very player informative, two traits with indie origins from the time that came before it.
@Mercurius
That was the issue with D&D, period. The settings or the mechanics of any edition got in the way for a lot of gamers. Every edition was fixable with houserules but the amount of work varied and was discouraging after a point. Each edition has its own set of tropes, preferences, and D&Disms which favored some playstyles. Many splatbooks contain things created because the base systems don't let ideas invokes by the game don't work in the base system (such as the ranger or assassin).
Like pemerton said, 4e was the edition best suited for Excalibur and LotR heroic play. If gave all the tools to play a certain play without relying on the DM to create a rule, making a subsystem, or judging your way. At the same time, it pushed out other styles of play.
@Zardnaar
I think you missed the point. The point was that the game gave access another playstyle, a more indie, heroic fantasy, player perspective style. The idea was they you roleplayed knowing almost everything your PC could do and were playing a very heroic game. It wasn't stupid, just different. Very different.
Just like for decade, the rules for half elves, rangers, charisma, and other things were different than I would have like. When I first encounter them, I did call it "stupid" to purposely print a bad race, force an alignment on a class, or have ability scores that did almost nothing for most PCs.
But later I realized it was a different style of play.