I just ran my players through a level 12 adventure that had a fair number of puzzles and unusual features to the area--nothing that would cause player death, but stuff that had cool and interesting effects. For example, a pole that could be climbed, which would reverse gravity so that characters could walk on the ceiling. Most of the features didn't trigger combat, and the ones that did weren't anything the party couldn't handle. But I think my players were trained on the Tomb of Horrors, because they wouldn't touch anything if they could help it, and thus almost missed rescuing the person they had come to find.
Any suggestions on how I can encourage players to touch things and try stuff out? Do I have to promise them these things will never trigger combat to stop them from "turtling"?
Any suggestions on how I can encourage players to touch things and try stuff out? Do I have to promise them these things will never trigger combat to stop them from "turtling"?