ZEITGEIST Looking for pre-made sample characters to showcase ZEITGEIST in a one-off

selkirk89

Villager
Does anyone have some pre-made lvl 1 characters for the pathfinder version of the ZEITGEIST ap lying around?

There's a one-off tabletop event at my university next week, and I wanted to showcase the ZEITGEIST ap (since it's awesome) by running a short standalone session. The constraints of the session (3 hours gaming time) mean that players have to run with simple, pre-made characters. I could make them myself of course, but if anybody has some pre-made characters lying around, that would be much appreciated. They should be easy to play yet convey some of the Zeitgeist-specific steampunk flavour. I'm looking for a party of 4-5 PCs.

Additionally, if there are scenarios for one-offs based on the ZEITGEIST ap out there already, I'd like to learn about those! By default, I was just going to run the events on the coaltongue.

Thanks!
 

log in or register to remove this ad


The Coaltongue are probably easiest. The Act Two hardcover does have a 10th level adventure that *could* be run in 3 hours if you rush it, but probably not for novice gamers.

Please take photos and let us know how it goes!
 

selkirk89

Villager
[MENTION=6761943]ediz[/MENTION]: Sure, can you share those lvl 2 characters with me please?
[MENTION=63]RangerWickett[/MENTION]: Absolutely! I think even the coaltongue is challenging in three hours. With my ZEITGEIST campaign group, we did character introduction, the fleet square scene and all the meet & greet in front of the ship in session 1. Then more roleplaying on board, and eventually the encounter, in session 2.
 


selkirk89

Villager
[MENTION=6761943]ediz[/MENTION] The PM didn't arrive for some reason. I'll double-check my privacy settings. In the meantime, can you try again?
 

ediz

Explorer
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
STR +1 STRENGTH 13
DEX +3 DEXTERITY 16
CON 0 CONSTITUTION 10
INT +3 INTELLIGENCE 16
WIS +1 WISDOM 12
CHA +1 CHARISMA 12
(CONSTITUTION) = +2 FORTITUDE +2
R(DEEXFTELREITYX) +8 = +4 +3 +1
(WWISIDLOLM) +1 = +1
Energy Resistance, Cold (5) Energy Resistance, Fire (5)
Energy Resistance, Electricity (5)
Crit: 19-20/×2
Rng: 10'
Light, P/S
Main hand: +1, 1d4+1
Dagger
Ranged: +3, 1d4+1
Crit: 19-20/×2
Rng: 10'
Light, P/S
Main hand: +1, 1d4+1
Dagger
Ranged: +3, 1d4+1
Crit: 19-20/×2
Rng: 10'
Light, P/S
Main hand: +1, 1d4+1
Dagger
Ranged: +3, 1d4+1
16 = +3 +3
1013 13
AC
Armor Dex Deflec Dodge
Flat-Footed AC
Shield Size Natur Misc
Touch AC
Total
Ability Score Modifier Temporary
Lawful Neutral Outsider (Native); Age: 74; Height: 5' 4";
Weight: 140lb.; Eyes: Blue; Hair: Red; Skin: Pale
Female Tiefling Rogue (Investigator) 1/Machinesmith 1
- CL2 - CR 1
+1 = - +1 - -
14 = 10 - +1 +3 -
CM Bonus
BAB Strength Size Misc
CM Defense
BAB Strength Dexterity Size
Jeanne de Molllere
+0 14
+3
Base Attack HP
Damage / Current HP
Initiative
Speed 30 ft
Player: Alisa
Saving Throw Total Base Ability Resist Misc Temp Notes
Skill Name Total Ability Ranks Temp
Acrobatics +7 DEX (3) 1
Appraise +3 INT (3) -
Charming: +1 vs. characters who could be attracted to you
Bluff +7 CHA (1) 1
Climb +1 STR (1) -
Craft (alchemy) +11 INT (3) 1
Craft (firearms) +7 INT (3) 1
Charming: +1 vs. characters who could be attracted to you
Diplomacy +5 CHA (1) 1
Disable Device +9 DEX (3) 1
Disguise +1 CHA (1) -
Escape Artist +7 DEX (3) 1
Fly +3 DEX (3) -
Heal +1 WIS (1) -
Intimidate +1 CHA (1) -
Knowledge (dungeoneering) +7 INT (3) 1
Knowledge (engineering) +7 INT (3) 1
Knowledge (geography) +7 INT (3) 1
Knowledge (local) +7 INT (3) 1
Knowledge (nature) +7 INT (3) 1
Knowledge (planes) +7 INT (3) 1
Linguistics +7 INT (3) 1
Perception +5 WIS (1) 1
Ride +3 DEX (3) -
Sense Motive +5 WIS (1) 1
Sleight of Hand +7 DEX (3) 1
Stealth +9 DEX (3) 1
Survival +1 WIS (1) -
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
Experience & Wealth
Experience Points: 2000/5000
Current Cash: 150 gp
Total Weight Carried: 48/150lbs, Light Load
(Light: 50 lbs, Medium: 100 lbs, Heavy: 150 lbs)
Gear
Artisan's outfit (Free) -
Artisan's tools, masterwork (Craft [locks]) 5 lbs
Backpack (empty) 2 lbs
Crossbow bolts x20 0.1 lbs
Dagger 1 lb
Dagger 1 lb
Dagger 1 lb
Dagger 1 lb
Dagger 1 lb
Flint and steel -
Heavy crossbow 8 lbs
Leaf armor 10 lbs
Masterwork dagger 1 lb
Masterwork rapier 2 lbs
Crit: 19-20/×2
Rng: 10'
Light, P/S
Main hand: +1, 1d4+1
Dagger
Ranged: +3, 1d4+1
Crit: 19-20/×2
Rng: 10'
Light, P/S
Main hand: +1, 1d4+1
Dagger
Ranged: +3, 1d4+1
Crit: 19-20/×2
Rng: 120'
2-hand, P
Heavy crossbow
Ranged: -1, 1d10
Ranged, both hands: +3, 1d10
Crit: 19-20/×2
Rng: 10'
Light, P/S
Main hand: +2, 1d4+1
Masterwork dagger
Ranged: +4, 1d4+1
Crit: 18-20/×2
1-hand, P
Main hand: +2, 1d6+1
Both hands: +2, 1d6+1
Masterwork rapier
+3 Max Dex: +5, Armor Check: -
Spell Fail: 15%, Light
Leaf armor
Skill Name Ranks Temp
Skills
Total Ability
Swim +1 STR (1) -
Use Magic Device +5 CHA (1) 1
Feats
Armor Proficiency (Light)
Prodigy (Craft [alchemy], Craft [firearms])
Rogue Weapon Proficiencies
Simple Weapon Proficiency - All
Traits
Charming
Deft Dodger
Total Weight Carried: 48/150lbs, Light Load
(Light: 50 lbs, Medium: 100 lbs, Heavy: 150
lbs)
Gear
Masterwork tool (Craft [alchemy]) 1 lb
Money 3 lbs
Thieves' tools, masterwork 2 lbs
Trail rations x7 1 lb
Special Abilities
Darkvision (60 feet)
Follow Up (Ex)
Sneak Attack +1d6
Spell-Like Abilities
Darkness (1/day)
Tracked Resources
Crossbow bolts
Dagger
Dagger
Dagger
Dagger
Dagger
Masterwork dagger
Trail rations
Languages
Common
Background
Jeanne de Mollere comes from an impoverished noble
house from Danor and grew up in the mean streets of
Cherage. While studying at the University of Cherage
she got involved with the local pickpockets guild and
was able to fund her scientific experiments with the
monies she "liberated."
Completing her doctoral thesis on advanced steam
propulsion in mechanae. After the reconciliation
following the Fourth Yerasol War, she was invited by the
Chancellor of Pardwright University to head up the
Engineering department. Her big dream is to
successfully combine magic and industry to form a
robotic machinist suit for her to use.
Due to her having an inquisitive nature and the RHC
(Royal Homeland Constabulry) always looking to
diversify its ranks, ACI Delft personally recruited her for
her scientific talents but then was ultimately surprised by
her inherent street smarts and signed her up on the
spot.
 

Remove ads

Top