WarpedAcorn
First Post
The last campaign I ran (admittedly only to level 8) had the lowest AC in the group be 18 unbuffed. As a DM it does feel frustrating if you are not hitting your players and providing them with "suspense" or "danger". My own character is level 8 with an AC of 22 unbuffed, and with the Lucky Feat (you wouldn't believe how many natural 20's I've had the DM reroll to avoid Critical Hits).
But yeah, I would follow your instinct and not design encounters just the screw with the player. That being said, I WOULD use the opportunity to mix up the combat a little bit. Instead of just Goblins with shortbows and swords, through in a little Shaman to spam cantrips like Poison Spray, have the Gnoll get frustrated and attempt to Grapple, or push passed him and attack squishier targets. There are a lot of things to do, but definitely don't crap all over him. As previously suggested, let the player's character shine in the field he was built for.
But yeah, I would follow your instinct and not design encounters just the screw with the player. That being said, I WOULD use the opportunity to mix up the combat a little bit. Instead of just Goblins with shortbows and swords, through in a little Shaman to spam cantrips like Poison Spray, have the Gnoll get frustrated and attempt to Grapple, or push passed him and attack squishier targets. There are a lot of things to do, but definitely don't crap all over him. As previously suggested, let the player's character shine in the field he was built for.