JustinCase
the magical equivalent to the number zero
Thanks, I'll see if I keep the story as is or if your input changes anything. Do you have a deadline in mind for when my PC should be ready to go?
Thanks, I'll see if I keep the story as is or if your input changes anything. Do you have a deadline in mind for when my PC should be ready to go?
Not yet, I wasn't expecting much this side of New Year's day. I'm surprised we got this much done already. I appreciate it, as it lets me start to line things up in my head. I guess no one here went away for the holiday?Thanks, I'll see if I keep the story as is or if your input changes anything. Do you have a deadline in mind for when my PC should be ready to go?
I kind of see your point, but I also think the last thing that's needed is another CHA caster. Relying on a tertiary stat for a major part of you class shtick is very limiting. I think they get a lot better at level 10 with Eldritch Strike, but I've never played one that far. I've seen a lot of people suggest that Transmutation school would make more sense for EK than EvocationI hope not. I just can't find the time to deep dive with the PHB (to pick out spells). I'm thinking Arcane Knight. I just wish it was Charisma based instead of Int based. It's not like it uses the spell book paradigm for spells.
Name: U'Tempei !Nothen Race: Human Female Background: Far Traveler Class: Eldritch Knight Fighter-5 Alignment: Neutral Good Proficiency Bonus: +3 Inspiration: No Strength: 10 (+0), save +3 Athlethics: +0 Dexterity: 18 (+4) +Acrobatics: +7 Sleight of Hand: +4 Stealth: +4 Constitution: 16 (+3), save +6 Charisma: 10 (+0) Deception: +0 Intimidation: +0 Performance: +0 +Persuasion: +3 | Passive Perception: 12 Passive Investigation: 11 Initiative: +4 AC: 16 Speed: 30 ft Hit Dice: 5d10+20; Spent HD: none HP: 54/54 Intelligence: 13 (+1) +Arcana: +4 +History: +4 Investigation: +1 Nature: +1 Religion: +1 Wisdom: 8 (-1) Animal Handling: -1 +Insight: +2 Medicine: -1 +Perception: +2 Survival: -1 +Proficient |
Weapon Rapier Hand Crossbow | Range 30/120 | To Hit +7 +9 | Damage 1d8+4 (p) 1d6+4 (p) | Notes finesse light, [-]loading[/-] |
+Strength: +3 Intelligence: +1 | Dexterity: +4 Wisdom: -1 | +Constitution: +6 Charisma: +0 |
Encumbered 50 | Heavily Encumbered 100 | Carrying Capacity 150 | Push, Drag, Lift 300 |
Race: Human Gender: Female Age: 35 Relationship: Varies | Height: 5' 4" Weight: 140# Complexion: dark Skin: tattoos | Hair: Silver, long in back Eyes: brown Face Structure: angular |
Abilities | STR | DEX | CON | INT | WIS | CHA |
Point buy | 2 | 9 | 9 | 5 | 0 | 2 |
Initial | 10 | 15 | 15 | 13 | 8 | 10 |
+Race | 10 | 16 | 16 | 13 | 8 | 10 |
Level | hp | Features |
1 | 14 | Crossbow Expert |
2 | 10 | |
3 | 10 | Eldritch Knight |
4 | 10 | +2 Dex |
5 | 10 | |
Total | 54 |
I don't see the point of betting on magic items.
A fair point. For some reason I really like the rules, even though I don't really like randomness in character creation.
Also, once you spend money to find a "contact", why do you need to spend it again? You know the contact. If you spend more than a couple months in one location, you should find out about far more than 1d4 magic items. It's just a lousy implementation. Especially when if you roll too well initially, all the items available are completely out of reach cost-wise (aka power-wise).