Warmaster Horus
Explorer
In fact I see such Feats as ENABLING. It means you have a qualified ability that the DM can't nerf within the rules if they allow Feats in their game.
Yes. That supports my contention the more rules you have the less freedom ultimately you have. But, as described, I think this is an issue of gradations, and it's more prominent with feats than with most other rules. In fact I suspect it's one reason it's an optional rule, and one reason old school players sometimes don't like those options.
In fact I see such Feats as ENABLING. It means you have a qualified ability that the DM can't nerf within the rules if they allow Feats in their game.
This is an age-old debate.
If you go back, you will see that there was resistance to many of the original Thief's abilities. If a Thief can "Hide in Shadows," or "Move Silently," doesn't that mean that other characters can't.
And so on. THe debate pops up every time an ability is defined and given (either to a class, or as a feat, etc.).
There's not really an answer to this, it's what you are comfortable with. Personally, I hate "roleplaying abilities" (deception, intimidation checks, etc.) because ... I don't like dice to replace social interaction. But that's me. The flip side is that without them (like in 1e) charisma isn't a very useful ability. *shrug*
So now you're shifting from "I never said that, it's a strawman" to "I said that conditionally"
I also note you don't actually address the point I made either.
I am still waiting for your point. You seem to be disagreeing with something I didn't say. That's not a point.