If so... meh?
Honestly, Ravnica gives me a bit of a Shadowrun feel... Like Ravnica is basically what Eberron would turn into in 150 to 500 years, but more urbanized then Eberron.
Well yeah, that was prior editions. Since 5e seems to be against taking anything away from PCs they will probably just handwave it or have a small sidebar about how you gain spells from a similar deity while in a different sphere.
One thing I want to know, how do Divine Spellcasters/magic powers (aside from Divine Souls, who carry a tiny spark piece of a God within themselves) retain the ability to work when one leaves that deities sphere of influence. Say a Cleric of Torm goes to Ravnica a world that has never heard of Torm, how does he retain his ability to cast spells, channel divinity, and do the occasional miracle outside of a World where Torm is worshipped?
The GTA is huge and does include urban farms and Parks.
Does anyone know what's in the map pack? Fairly slim on the product info, just card tactical battlemaps?
Steve: Hey, Stan, I've got a great new idea for a superhero! It's a teenage kid in New York who's bitten by a radioactive spider!
Stan: Great! When does he leave New York?
Steve: No, he stays in New York.
Stan: Hmm, very limited idea. Pass.
Yeah, I guess you're right, they couldn't keep up the urban setting for long. They only got fifty-six years of stories out of it.Spoiler Alert: Spiderman leaves New York and goes into space in Avengers: Infinity War