Do orcs in gaming display parallels to colonialist propaganda?

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Staffan

Legend
Yeah, having "always evil" humanoids does have some problematic issues. My "favorite" example is Burnt Offerings, the first Pathfinder adventure (back when they were still doing 3.5 adventures). The adventure starts in a frontier town where people have gathered to dedicate a cathedral to some of the gods. The celebrations are interrupted by an attack by goblins, who are described as utterly savage: they lack discipline, they eat babies, they burn everything they can, they sing horrible songs of savagery while assaulting the town, and so on. Eventually it turns out that the goblins are lead by both someone from town and an outsider, because of course they couldn't pull something like this off without human(ish) leadership.

I mean, the only redeeming values the goblins have in that adventure are the XP value and comedic value. They are utterly evil. But at the same time, Sandpoint could easily have been placed in the American west and the goblins replaced with Indians, and you'd have an old-school Western movie.

One of my least-favorite parts of 5e is the way it doubles down on this attitude, by saying that certain people are born evil because their gods want them that way, and thus it's OK to kill them by the dozen.

That's one of the reasons Eberron is my favorite setting - humanoids (and plenty of other monsters) don't have fixed alignments. You have orc paladin orders who have been holding patrolling the borders of the area where most of the archfiends are imprisoned, and they scoff at the newcomer humans who think they understand the Binding Flame. You have oppressed goblins in the cities of Khorvaire being considered second-class citizens. You have clans of treacherous elves who hired out their services as mercenaries during the Last War, and after a while decided to conquer a large swath of the country they were supposed to be defending instead.
 

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billd91

Not your screen monkey (he/him)
Eh. It can? I wouldn't argue that it generally doesn't; I'm not fond of always-evil sentient humanoids as a concept, but "faceless, human(oid) goons" is a storytelling trope for a reason, many reasons really. While I find an uncritical approach to mowing down actual living, thinking creatures troubling; I wouldn't go so far as accuse the trope as generally leading to more negative attitudes about race/nationality/culture, let alone more negative actual outcomes (namely, actual violence). We generally know that Orcs are Orcs and not, say, stand-ins for a real-world group.

I'm not too bothered by having a stock pool of bad guys to pull from - particularly when dealing with creatures like orcs. One thing I've always liked about orcs and their literary origin with Tolkien is they derive from elves. Evil can't create very well - just copy or corrupt. Trolls were a bad copy of ents, orcs were corrupted elves. These evil races are dark mirrors or doppelgangers of the decent folk in the stories. It seems a fitting opposition.
 

Dannyalcatraz

Schmoderator
Staff member
Supporter
If, in your campaign, that’s the origins of the “evil” species in question, then it makes sense that there’d at least be MORE evil members than the uncorrupted species. (And I do like the corruption angle- I just don’t use it often.)
 

I am Spanish, and here in my land we are used to listen we were the evil empire. (it is curious, but now USA is following the same steps and suffering their own black enemy created by propaganda by rival powers).

To help against racism I guess I can say this: After the fall of Roman empire when visigoths arrived to Spain "without the green card" the relation with native Hispanolatins wasn't good. Both communities had got their own legal codes and mixed marriages were forbidden, bit by bit this started to be allowed, and in the end Hispanogoths and Hispanolatins become a single group, only Spanish. Even king Wanda could stop a Muslim invasion before 711.

Reporting racism isn't enough, we also to defend the respect of the human dignity, the base of our rights. Without this we would be like Joffrey Baratheon or Ramsay Bolton from "Games of Thrones".
 

Hussar

Legend
I'm not too bothered by having a stock pool of bad guys to pull from - particularly when dealing with creatures like orcs. One thing I've always liked about orcs and their literary origin with Tolkien is they derive from elves. Evil can't create very well - just copy or corrupt. Trolls were a bad copy of ents, orcs were corrupted elves. These evil races are dark mirrors or doppelgangers of the decent folk in the stories. It seems a fitting opposition.

Yeah, but, that line "dark mirrors" kinda is the problem, no? The purely good white, shining race is corrupted and becomes dark, brutish and evil. It's not a totally out there interpretation to see issues here. Particularly when that sort of thing is so ingrained in English speaking speculative fiction.

It's just something to keep an eye on and understand that while you (or I for that matter) don't really have an issue with it, other people might not see it that way and they're not just pulling interpretations out of thin air.
 

Aiden_Keller_

First Post
What many consider as standard Orc...off colored skin (grey, green and yes even black) as well as aggressive tendencies and tribalistic nature is not the ORIGINAL Orc....

https://en.wikipedia.org/wiki/Orc_(Middle-earth)

Original Orcs, made by Tolkien, were "made of slime through the sorcery of Morgoth: 'bred from the heats and slimes of the earth..."

Tolkien also described them as "squat, broad, flat-nosed, sallow-skinned, with wide mouths and slant eyes; in fact degraded and repulsive versions of the (to Europeans) least lovely Mongol-types."

From this I would say that their original does not appear to be racist....but their description could be...as well as the fact that he does say that Europeans would find them repulsive...

I wrote a paper in college about the original races from LOTR and how they fit with traditional/normal races in the real world.

A few professors could not agree on the "Orc in the room"...
 
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S'mon

Legend
They represent what you want them to.

Tolkien's orcs definitely didn't represent any colonialist* narrative on his part. Arguably they represented a fear of the urban industrial Proletariat. Other sources may vary.

*Admittedly there are some really weird uses of the word "colonialist" these days. I don't see how fear of invading Mongol hordes who trashed a good chunk of Europe and the Middle East is 'colonialist' - the Mongols were the 'colonisers'. Likewise Moorish invasion of Spain and Turkish invasion of Europe. Whereas invading 'native' areas to kill them and take their stuff is 'colonialist'.
 
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pemerton

Legend
I think the connection between JRRT's orcs and certain stereotypical presentations of "eastern"/Turkic peoples is fairly self-evident.

And what [MENTION=22779]Hussar[/MENTION] and [MENTION=19675]Dannyalcatraz[/MENTION] have said about the pulp origins of contemporary fantasy is likewise pretty evident.

Then there are peculiarities that are distinctive to D&D, like Gygax's Monster Manual describing dwarves as brown but nearly all D&D art depicting them as white.
 

Hussar

Legend
They represent what you want them to.

Tolkien's orcs definitely didn't represent any colonialist* narrative on his part. Arguably they represented a fear of the urban industrial Proletariat. Other sources may vary.

*Admittedly there are some really weird uses of the word "colonialist" these days. I don't see how fear of invading Mongol hordes who trashed a good chunk of Europe and the Middle East is 'colonialist' - the Mongols were the 'colonisers'. Likewise Moorish invasion of Spain and Turkish invasion of Europe. Whereas invading 'native' areas to kill them and take their stuff is 'colonialist'.

Mongol, in early 20th century English, didn't really refer to Ghengis Khan, unless you were specifically talking about history. Mongol in the vernacular tends to be a pretty negative term for Asians - thus we get terms like Mongoloid as a perjorative for those with Down's Syndrome. The description certainly isn't flattering.

And, again, we have to be careful in interpretations not to be dismissive of those who might view things differently. This is literature. There are very, very few "correct" interpretations. So long as you can support the interpretation in the text, then the interpretation, while different, is valid. Simply brushing off criticisms of racism in Tolkien because he's not talking about 12th century Mongols isn't really going to get anywhere.

At the time of Tolkien writing, terms that we would consider pretty pejorative, such as, "squat, broad, flat-nosed, sallow-skinned, with wide mouths and slant eyes; in fact degraded and repulsive versions of the (to Europeans) least lovely Mongol-types" today were not particularly analyzed. However, several decades later, well, when your evil race looks like ugly northern Asians, it's quite possible to ruffle some feathers.

And, really, it's so indicative of the general tone of early to mid 20th century Spec Fic. The casual racism of the day bleeds into the text. And, when we draw from those texts, it can be pretty off putting if we're not very, very careful.
 

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