GX.Sigma
Adventurer
I think most people will really like what they experience at the upcoming Game Day and Gen Con.
Ah, you were involved in that, right? Do you know if it'll ever be published?
I think most people will really like what they experience at the upcoming Game Day and Gen Con.
Well, yes. But I don't know how much of that is about the specific adventure(s).
The only consistent thing I've ever heard about people's experiences with adventures is that they maybe tried using one briefly once and stopped. Certainly that was my experience, and similarly none of the people I've met who didn't learn gaming in my group used them. And the original post I was quoting noted the comparatively low sales of adventures (keeping in mind that many people read them or use them as inspiration without really playing them). I don't think that most people playing any edition of D&D use published adventures, and I think that's a good thing.
Really? What percentage of the D&D fanbase do you think ever saw that adventure?
Personally, I've only ever played in one published adventure (for a session or two) and read one. And to me it was pretty clear in both cases that the adventure was a waste of time and the rules system behind it was great.
I don't think 4e was fundamentally different from other RPGs we've seen before - it owes quite a bit to a variety of indie RPGs, for instance. And I think that lessons could have been learned, and weren't, from other examples of adventure presentation.Authors familiar with various editions should feel somewhat comfortable even with their first attempts. The same was not at all true of 4E, which was so fundamentally different than any RPG we had seen before.
Thanks, I feel tremendously fortunate to have been involved. Even better, I worked with other authors who were amazing to work with. I unfortunately can't talk about anything that isn't already announced (that's how an NDA works - I can't share anything that isn't already disclosed). I can't wait to talk about it!Ah, you were involved in that, right? Do you know if it'll ever be published?
I agree on principle that 4E could have foreseen that the early adventure design would fall short. But, I doubt it was due to designers not playing other games (they play many different games). Rather, it was (in my estimation, very possibly wrong) a combination of rushing to release (giving everyone very little time to think through the design) and goals of accessibility. I think throughout D&D (including the end of 3E) there has been this feeling that the most accessible experience is that of chucking dice, stabbing monsters, and claiming treasure. There is some truth to that, but I also think there is great truth to the game being most appealing because we get to experience fantasy (which we otherwise would passively watch or read in movies/TV/novels).I don't think 4e was fundamentally different from other RPGs we've seen before - it owes quite a bit to a variety of indie RPGs, for instance. And I think that lessons could have been learned, and weren't, from other examples of adventure presentation.
It's Robin Laws's Glorantha game. It's latest incarnation is HeroQuest revised (although in that version its a generic system rather than Glorantha-specific).I'm not familiar with HeroWars; I'll have to check it out.
From stores, it is hard to argue with Madness at Gardmore Abbey. For what I would call approachable quick play, I love the intro adventure, Siege of Gardmore Abbey (ran at PAX Prime, now also part of Dungeon 210. Madness is a super-adventure, but isn't just a delve. It has a number of NPCs, and a means by which the DM determines which ones become allies or foes in response to player options. It features the Deck of Many Things, has some really exciting battles, has great RP and exploration, and comes with some great features (the Deck, colorful maps, tiles).Hey, [MENTION=11365]Alphastream[/MENTION] (and whoever else), can you recommend a great 4E adventure that I should check out? Something that really showcases where 4E adventure design has got to; not something that showcases 4E itself so much.