Whizbang Dustyboots
Gnometown Hero
Ugh. That's pretty lame, on multiple levels.You're talking to a long-term wizard player (various types) across every edition.
Not a bubble. A floating dimensional aperture 50 feet above the ground.
Have you played 5E? It does not sound like you've played 5E. There is very little that can affect the environment in 5E in terms of magic, especially with a 1 action casting times. Illusions are mostly useless against dragons due to blindsight and more useless against god dragons due to truesight.
In 5E you do not have easy access to scrolls, wands/staffs, and other such items. They are extremely rare and you cannot make them or buy them in the standard game.
None of the tactics you recommended were available or necessary. Once you start playing 5E, you will find the listed tactics very, very difficult to use as few spells allow that type of environmental manipulation at the moment. My spell list is set up to deal with a variety of problems that have plagued us as we leveled up. The reason I keep spells memorized that I might otherwise not in previous editions is because you have no means to make them permanent such as see invisibility or put on a scroll such as teleport or they have an excessively long casting time such as conjure elemental. It's a very different game. You have to be prepared for a lot of different possibilities with a smaller pool of available spells and magic items than previous editions.
Players shouldn't be required to "pixel bitch" their way to the magical "correct solution" to play any D&D adventure. Bad design there. Maybe something's more optimal, sure, but that should be a bonus, not something to penalize players for if they don't stumble upon it.
Secondly, I'm sad to hear that WotC hasn't realized that making magic into blasting and buffing and nothing else, albeit with different skins to "add variety" was something they should have left in 4E. If there really aren't spells that work on anything other than the target of the spell, that's a pretty terrible choice that hurts not only the people who play spellcasters but really limits the game itself, because it diminishes what sorts of things can happen in adventures, not to mention discourages some folks from playing.
In any case, the best way to react to terrible design is to Kobayashi Maru that joint and break the encounter by whatever legal means are available. If altering the environment isn't possible, maybe get an ally who can change the situation involved. Anything's better than wafting around, not participating in the climax of the adventure.
I'd also talk to your DM about what a crappy experience that was and ask them to watch out for that kind of thing in the future.
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