Below is the PC I was planing on porting over if you don't mind. I think the back story works with little to now fine tuning but let me know if you disagree, want something changed or need more info.
Name: Ka'Lysh "Harb" Lorreak
Race: Half-Elf
Class: Paladin
Background: Soldier
Alignment: NG
Experience: 0
Appearance -
Eyes: Blue
Age:28
Hair: Light brown
Hieght: 5'6"
Weight: 180lbs
Thin and muscular Harbs face looks more like someone who forgot to shave for a week than one that has grown a beard. His blue eyes show a troubled man who has seen the horrors of war and his expression is most often plain but when he does show emotion he seems to do so with his whole body. His left cheek is slightly larger than the other, and his left eye stays slightly more closed, the reminder of an injury he suffered in battle that didn't properly heal.
ABILITIES
Strength: 14 (+2)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: 13 (+1)
Wisdom: 13 (+1)
Charisma: 16 (+3)
link to coyotecode http://roll.coyotecode.net/lookup.php?rollid=156100 NOTE: Happy to reroll or do point buy if you would like.
AC: 18
Initiative: +2
Speed: 30
HP: 12
Hit Dice: 1d10
Proficiency Bonus: +2
SAVES:
Strength: +2
Dexterity: +2
Constitution: +2
Intelligence: +1
*Wisdom: +3
*Charisma: +5
SKILLS:
[sblock]
Acrobatics (DEX) +2
Animal Handling (WIS) +1
Arcana (INT) +1
*Athletics (STR) +4
Deception (CHA) +5
History (INT) +1
*Insight (WIS) +3
*Intimidation (CHA) +5
Investigation (INT) +1
*Medicine (WIS) +3
Nature (INT) +1
*Perception (WIS) +5
Performance (CHA) +3
Persuasion (CHA) +3
*Religion (INT) +3
Sleight of Hand (DEX) +2
Stealth (DEX) +2
Survival (WIS) +1
[/sblock]
Passive Perception: +3
PROFICIENCIES AND LANGUAGES
Languages: Common, Elf, Dwarf
Armor: All
Weapons: All
Tools: Vehicles (Land), Playing Cards
FEATURES AND TRAITS:
Feats:
Race: Half Elf
[sblock]
Darkvision: Thanks to your elf blood, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray.
Fey Ancestry: You have advantage on saving throws against being Charmed, and magic can’t put you to sleep.
[/sblock]
Background: Soldier
Feature: Rank
[sblock] You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized. [/sblock]
Class: Paladin
[sblock]
Divine Sense
The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or Undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity
You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a Long Rest, you regain all expended uses.
Lay on Hands
Your blessed touch can heal wounds. You have a pool of Healing power that replenishes when you take a Long Rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5.
As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.
Alternatively, you can expend 5 hit points from your pool of Healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple Diseases and neutralize multiple Poisons with a single use of Lay on Hands, expending hit points separately for each one.
[/sblock]
EQUIPMENT:
[sblock]
Long Sword
Shield (AC +2)
Javelin (x5)
Chain Mail (AC 16)
Holy Symbol
An insignia of rank
Section of unit banner he headed (The one that they were using when they were routed)
Deck of cards
Common clothes
Explorers pack
Belt pouch containing 9 gp
[/sblock]
Personality Traits: Haunted by memories of war, Moral, cares little for Nobility
Ideals: Do good and help those that need it and want to but can’t help themselves
Bonds: I’ll never forget the lessons learned in a terrible loss suffered
Flaws: Blindly trusted and carried out orders and hates himself for it. Now has a hard time not second guessing the motives of others.
BACKGROUND
[sblock]
A promising young captain in the Dukes army {name} was expected by superiors to raise quickly through the commoner’s ranks. One of 3 favorites for a promotion he was to lead a small force to a border town that was under attack. They arrived and were greatly outmatched. The unit routed and he lost most of his men. Wounded, laying there bleeding out as the enemy razed the village, unspeakable things done to women and children, old men put to the sword. He awoke in a church being tended to with the few other survivors.
He later heard rumors that command felt the village was of no importance and that it needed to be lost in order to have just cause for war with a neighbor in order that the Duke could take some valuable lands from a rival.
When he was well he was given removed from the army and his sacrifice was complete. He stayed at the church and prayed, studied, tried to forget his anger, his shame, to hide from his failure to save those people despite the odds. In his effort to hide he started going by the simple name "Harb".
One day screams came from outside the church. His new home was being attacked. It seems the war they had wanted had found him in his new home. He had not removed his sword from it’s scabbard since that crushing defeat, but he did then, he would not stand by while these people died pawns of some noble. And fight he did, and as he struck his enemies down his sword began to glow and the words of Pelor filled his mind as he protected the people.
[/sblock]
Name: Ka'Lysh "Harb" Lorreak
Race: Half-Elf
Class: Paladin
Background: Soldier
Alignment: NG
Experience: 0
Appearance -
Eyes: Blue
Age:28
Hair: Light brown
Hieght: 5'6"
Weight: 180lbs
Thin and muscular Harbs face looks more like someone who forgot to shave for a week than one that has grown a beard. His blue eyes show a troubled man who has seen the horrors of war and his expression is most often plain but when he does show emotion he seems to do so with his whole body. His left cheek is slightly larger than the other, and his left eye stays slightly more closed, the reminder of an injury he suffered in battle that didn't properly heal.
ABILITIES
Strength: 14 (+2)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: 13 (+1)
Wisdom: 13 (+1)
Charisma: 16 (+3)
link to coyotecode http://roll.coyotecode.net/lookup.php?rollid=156100 NOTE: Happy to reroll or do point buy if you would like.
AC: 18
Initiative: +2
Speed: 30
HP: 12
Hit Dice: 1d10
Proficiency Bonus: +2
SAVES:
Strength: +2
Dexterity: +2
Constitution: +2
Intelligence: +1
*Wisdom: +3
*Charisma: +5
SKILLS:
[sblock]
Acrobatics (DEX) +2
Animal Handling (WIS) +1
Arcana (INT) +1
*Athletics (STR) +4
Deception (CHA) +5
History (INT) +1
*Insight (WIS) +3
*Intimidation (CHA) +5
Investigation (INT) +1
*Medicine (WIS) +3
Nature (INT) +1
*Perception (WIS) +5
Performance (CHA) +3
Persuasion (CHA) +3
*Religion (INT) +3
Sleight of Hand (DEX) +2
Stealth (DEX) +2
Survival (WIS) +1
[/sblock]
Passive Perception: +3
PROFICIENCIES AND LANGUAGES
Languages: Common, Elf, Dwarf
Armor: All
Weapons: All
Tools: Vehicles (Land), Playing Cards
FEATURES AND TRAITS:
Feats:
Race: Half Elf
[sblock]
Darkvision: Thanks to your elf blood, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray.
Fey Ancestry: You have advantage on saving throws against being Charmed, and magic can’t put you to sleep.
[/sblock]
Background: Soldier
Feature: Rank
[sblock] You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized. [/sblock]
Class: Paladin
[sblock]
Divine Sense
The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or Undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity
You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a Long Rest, you regain all expended uses.
Lay on Hands
Your blessed touch can heal wounds. You have a pool of Healing power that replenishes when you take a Long Rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5.
As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.
Alternatively, you can expend 5 hit points from your pool of Healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple Diseases and neutralize multiple Poisons with a single use of Lay on Hands, expending hit points separately for each one.
[/sblock]
EQUIPMENT:
[sblock]
Long Sword
|
Shield (AC +2)
Javelin (x5)
Chain Mail (AC 16)
Holy Symbol
An insignia of rank
Section of unit banner he headed (The one that they were using when they were routed)
Deck of cards
Common clothes
Explorers pack
Belt pouch containing 9 gp
[/sblock]
Personality Traits: Haunted by memories of war, Moral, cares little for Nobility
Ideals: Do good and help those that need it and want to but can’t help themselves
Bonds: I’ll never forget the lessons learned in a terrible loss suffered
Flaws: Blindly trusted and carried out orders and hates himself for it. Now has a hard time not second guessing the motives of others.
BACKGROUND
[sblock]
A promising young captain in the Dukes army {name} was expected by superiors to raise quickly through the commoner’s ranks. One of 3 favorites for a promotion he was to lead a small force to a border town that was under attack. They arrived and were greatly outmatched. The unit routed and he lost most of his men. Wounded, laying there bleeding out as the enemy razed the village, unspeakable things done to women and children, old men put to the sword. He awoke in a church being tended to with the few other survivors.
He later heard rumors that command felt the village was of no importance and that it needed to be lost in order to have just cause for war with a neighbor in order that the Duke could take some valuable lands from a rival.
When he was well he was given removed from the army and his sacrifice was complete. He stayed at the church and prayed, studied, tried to forget his anger, his shame, to hide from his failure to save those people despite the odds. In his effort to hide he started going by the simple name "Harb".
One day screams came from outside the church. His new home was being attacked. It seems the war they had wanted had found him in his new home. He had not removed his sword from it’s scabbard since that crushing defeat, but he did then, he would not stand by while these people died pawns of some noble. And fight he did, and as he struck his enemies down his sword began to glow and the words of Pelor filled his mind as he protected the people.
[/sblock]