[IC] JM's A Bit of Trouble (Book 2)

TallIan

Explorer
Perin

Making use of his small size Perin ducks and weaves through the legs of his companions, hoping to get a chance to shoot at whatever is in the room.

[SBLOCK=Actions and Rolls]
Move: to S21 (I think Perin can get there, if not as close as possible)
Actions: Attack whatever he can see
Attack and damage: 1d20+4 5 1d6+6 9

If he can't see anything he'll use his action o move as far into the cavern as he can. Stopping short of engaging anything(ie at least 10 feet away)
[/SBLOCK]

[SBLOCK=Mini Stats]AC: 15
Initiative: +2 (Roll With Advantage)
HP: 9/20 HD: 2/2d10

Offense:
ShortSword: +4 5ft 1d6+4 Finesse Light
Crossbow: +4 80/320 1d8+2

Spellcasting 1/2 Level 1: Hunters Mark; Absorb Elements
Concentration: Hunters Mark (Wolf)

Bolts: 32[/SBLOCK]
 

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Swithun bursts through the line of zombies causing a lot of damage to the female one, which is still standing.
Thateous continues to breathe.
Valdral sheds light on the zombies.
Perin sends a bolt at one of the zombies but misses.
Surina rushes forward and strikes the female zombie. The zombie collapses.
Zadolix follows Swithun through the line of zombies as Surina dispatches the middle one. He ends up at S24 after a dash. The zombie in Q23 takes an opportunity attack against him, but misses.
Slam attack on Z: 1d20+3 13 1d6+1 2
Crazy guy with a shortsword follows Z to Q24. The zombie in S23 takes a swipe at him. The zombie slams him good. (He's the pink circle in Q24.)
Slam attack on crazy guy: 1d20+3 23 1d6+1 3 Crit! 6 dmg

Their turn. The zombie woman rises from the ground.
undead fortitude DC 13: 1d20+3 23

The two males attack Swithun, the female attacks Surina. But they all miss.
Slam attack (Swithun x2, Surina): 3#1d20+3 15 10 16 3#1d6+1 5 3 7

The lizardman continues his work on cousin Dennet.

Everett - - 0/12 (death saves: 1/0)
Surina - - 17/20
Zadolix - - 5/23 (second wind, action surge used)
Valdral - - 6/20
Swithun - - 17/24 (second wind, action surge used)
Perin - - 3/20
Crazy guy - -12/?? (he doesn't look good)

Zombie Q23- 22/22
Zombie R23 - 1/22
Zombie S23 - 22/22

LizardCamp-ll.png

Top of round 15
 

TallIan

Explorer
Perin

Perin quickly reloads and takes aim through the forrest of legs in front of him

Perin attack and damage: 1d20+4 14 1d8+4 10

[SBLOCK=Mini Stats]
AC: 15
Initiative: +2 (Roll With Advantage)
HP: 9/20 HD: 2/2d10

Offense:
ShortSword: +4 5ft 1d6+4 Finesse Light
Crossbow: +4 80/320 1d8+2

Spellcasting 1/2 Level 1: Hunters Mark; Absorb Elements
Concentration: Hunters Mark (Wolf)

Bolts: 30
[/SBLOCK]
 




eayres33

Explorer
Valdral grimaced as he looked at the horrid scene playing out in front of them, “You will harm these men no more,” he screamed as he held his shield and its holy symbol out towards the zombies.

OOC:
Valdral uses his channel divinity to turn undead.

Each undead within 30ft of you must make a Wisdom ST. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 ft of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there is nowhere to move, the creature can use the Dodge action.
 

Since it matters, the two male zombies will flee to Q31 and R31 on their turn. The female zombie apparently doesn't care about the gods:
Q23: [roll0]
R23: [roll1]
S23: [roll2]
 

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