Thank you for reporting these bugs. The first two come from consistency errors on my part. I have to make sure that all the different types of thunder cannon attack entries AND the ammo are mutually exclusive when parsed, and that is not always so easyFound 3 bugs in 12.995 PF:
1st bug: similar to the Crossbow Bolts bug earlier...
1. Have "Thunder Cannon Rounds" in the Equipment list, and "Thunder Cannon" in another column.
2. Move "Thunder Cannon" to the column where "Thunder Cannon Rounds" is.
3. It will be added to "Thunder Cannon Rounds", instead of a separate item.
2nd bug:
1. Have "Thunder Cannon" in the Attacks list.
2. Have "Thunder Cannon" in the Equipment list.
3. In the Equipment list, Add Weapons & Ammunition from 1st page.
4. "Thunder Cannon" will be added every time you repeat that, even if it already exists in the Equipment list.
3rd bug: kind of a pseudo-bug:
1. In your Attacks list, have "Thunder Cannon (Monger)" but NOT "Thunder Cannon" (which is reasonable, because they're kind of redundant.)
2. Go to your Equipment list, and Add Weapons & Ammunition from 1st page.
3. Thunder Cannon will not be added.
There is indeed no way to add more than 114 spells to the wizards spellbook (16 "Extra" spells, 18 on the first dialogue, 80 on the second dialogue). I never expected anybody to need more spells than that! But there are 256 wizards spells in the PHB alone, so it is quite possible for a wizard to need that many spells.Sorry if this is asked already (I did try a search) but is there a way to add more more to a wizards spellbook?
I've filled up the initial slots and the extra page of slots, but I have more spells I need to put in.
There is indeed no way to add more than 114 spells to the wizards spellbook (16 "Extra" spells, 18 on the first dialogue, 80 on the second dialogue). I never expected anybody to need more spells than that! But there are 256 wizards spells in the PHB alone, so it is quite possible for a wizard to need that many spells.
Maybe you are better off just checking "Full class spell list"?
Anyway, I will add the feature to use multiple spellbook extension dialogues to the list of things to be voted upon.
12.995 PF bug:
- Correction:
Warlock's Eldritch Invocation: Improved Pact Weapon:
- in UA:WnW, it has a CL5 requirement
- in UA:RCO, it has no such requirement
The sheet should be updated to include the latter.
◆ Portent (School of Divination 2, PHB 116) [2d20 after a long rest]
After a short or long rest, I roll dice and keep results to be used before my next rest
Good catch! I will fix it in the next version!Hey I get to help (I think) instead of bug you about stuff!
From the class notes, the sheet generates this:
Portent rolls are only done after a long rest (unless I missed an errata somewhere) so the first line has it right but the second line erroneously adds short rest to the mix.
Do note that anything in a drop-down box will also be visible when you select it. I don't think you want the armour to always be listed as "Plate (1500 gp)" on your sheet.Suggestion: Show the cost of the armor in the armor drop down list. Also add a mouseover to the shield field to show the cost of the shield.