PF2 Playtest: 10 Things I Like


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Arakasius

First Post
We’re having our first level 11 session tonight. The two sessions we had before were at level four with premade characters. Hopefully after this have a better sense of what to write here other than the obvious things PF2 has in improvements such as:

1. 3 action economy
2. Tighter math
3. Spellcasting changes
4. Weapon specializations
5. Simplifying skills
 

ProphetSword

Explorer
I've been enjoying the game. Been finding it more satisfying than 5e for some reason. Here's what I love:

+ Attributes, by default, are not randomly generated and the system is easy to understand.
+ Not everything gets attacks of opportunity.
+ Three actions in combat.
+ Monsters are deadly and interesting.
+ Shields block damage.
+ You can get a critical hit without scoring a natural 20.
+ Encumbrance is finally easy to track.
+ The game uses a silver standard instead of a gold standard.
 


ProphetSword

Explorer
Can you expand on this? Do you make characters with pencil and paper, or use some automation?

Pencil and paper.

Encumbrance is easier to track due to the bulk system. It’s much easier to tell at a glance if picking up an extra piece of equipment will encumber a character or not.
 

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