It’s LAUNCH DAY For The Pathfinder 2 Playtest!

Today’s the day! You can now download the Pathfinder 2nd Edition playtest book!


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Head on over to Paizo.com to download it for free.

Its tinged with a little sadness for those of us who preordered the hard copy, as issues with Amazon means that our copies have been delayed by an indefinite amount.

’’When Paizo was planning this year's Pathfinder Playtest, we expected to exceed our own ability to fulfill orders on a timely basis, so we decided to use Fulfillment by Amazon. Unfortunately, Amazon's reports indicate that most customers will not be receiving their orders by tomorrow's release date. They shipped 3 orders on July 28, 3 more on July 29, and no orders on July 30 or 31. Today, they have shipped almost 10% of the outstanding orders, and they are continuing to ship through the night and into tomorrow. They have so far been unable to tell us when they will complete shipping.”

However, at least the PDFs are still available for free in the meantime.

Adventure chapters are also available alongside the rule book, with the first being available today. They are as follows:

  1. The Lost Star, Aug 7 - Aug 26 (Also available at Gen Con on Aug 2.)
  2. In Pale Mountain’s Shadow, Aug 7 - Sep 9
  3. Affair At Sombrefell Hall, Sep 10 - Sep 23
  4. The Mirrored Moon, Sep 24 - Oct 8
  5. The Heroes Of Undarin, Oct 9 - Oct 21
  6. Red Flags, Oct 22 - Nov 4
  7. When The Stars Go Dark, Nov 5 - Nov 18
 

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Reynard

Legend
What CapnZapp has expressed a desire for isn't 5E, but a game incorporating the OGL lessons from 5E while providing a different, crunchier experience. This is something PF2 could have been.
But was never promising to be. Why is it incumbent upon Paizo to service the disaffected 5e fans? Isn't that WotC's job? Moreover, doesn't anyone else get tired of people making hyperbolic judgments about the business acumen of a company that has already far exceeded expectations? Maybe PF2 will fail and destroy the company, but even if it does it won't be because CapnZapp didn't like it.
 

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TwoSix

Dirty, realism-hating munchkin powergamer
You have apparently not seen many of his 5E posts: he has numerous, loudly shared criticisms of the system, and a crunchy alternative is what he has been asking for. Repeatedly.

Thinking that 5E is the current high watermark in the the RPG industry doesn't mean that he has some insurmountable bias, or that Paizo should discount him as a customer. Disgruntled D&D fans who want more crunch is how Paizo built their house. If they simultaneously alienate PF1 fans, and fail to attract 5E fans from the margins...to whom are they selling?
I would be twice as excited for PF2e if it was "crunchy 5e" rather than "streamlined PF1". And honestly, they can get there if they make the feat system less gated and drop the +level bonus to everything.
 

Morrus

Well, that was fun
Staff member
I would be twice as excited for PF2e if it was "crunchy 5e" rather than "streamlined PF1". And honestly, they can get there if they make the feat system less gated and drop the +level bonus to everything.

But they aren’t making 5E. They’re making Pathfinder. That’s a bit like saying “I’d be more excited about ice cream if it was a steak”.
 

Arakasius

First Post
What CapnZapp has expressed a desire for isn't 5E, but a game incorporating the OGL lessons from 5E while providing a different, crunchier experience. This is something PF2 could have been.

But they are making that and I don’t understand arguments that say they’re not. PF2 playtest looks a lot like PF1 from character building and a lot like 5e from in battle flow. There is going to be more feats (both class and general feats) and gating them like they have now is no different than smite evil and weapon training and favored enemy being gated in PF1.

As for bounded accuracy there are two aspects to it. There is difference between players in a party. In that it is like 5e (or like PF1 at level one) where everyone can compete skill wise or bab wise. Both systems are ability mod plus prof mod. The only difference is that PF2 adds level to everything because they want high level characters to be a lot better than low level ones. But if you want to recreate 5e bounded accuracy in PF2 it’s very easy. Just drop the level bonus to everything, or halve it if you want something in between.
 

TwoSix

Dirty, realism-hating munchkin powergamer
But they aren’t making 5E. They’re making Pathfinder. That’s a bit like saying “I’d be more excited about ice cream if it was a steak”.
But they could make Pathfinder more like 5e. Nothing is stopping them other than their design intent. A brand has no immutable characteristics other than what its owners choose to give it. They could make PF2e a d100 roll under system, and it would still be Pathfinder.
 

Arakasius

First Post
I don’t see how they could make PF2 any more like 5e without being 5e. Look at how battle works. It’s got a better and different action system and the critical success/failure system but otherwise they are very similar. Spells scale in the same way, spell power is down in general, they have a similar level of buff spells (and use concentration now too) and so on. If you just compare the combat rules of the three games PF2 is closer to 5e than PF. They have really simplified the rules of the game down.

What they haven’t skimmed down is character building, but that is what PF’s schtick is. And I’m sure that Paizo will add options to build on the core rulebook far faster than WotC.
 

Morrus

Well, that was fun
Staff member
But they could make Pathfinder more like 5e. Nothing is stopping them other than their design intent. A brand has no immutable characteristics other than what its owners choose to give it. They could make PF2e a d100 roll under system, and it would still be Pathfinder.

It would still be *called* Pathfinder, but that’s just a label. It wouldn’t be Pathfinder in any meaningful sense.
 

TwoSix

Dirty, realism-hating munchkin powergamer
I don’t see how they could make PF2 any more like 5e without being 5e. Look at how battle works. It’s got a better and different action system and the critical success/failure system but otherwise they are very similar. Spells scale in the same way, spell power is down in general, they have a similar level of buff spells (and use concentration now too) and so on. If you just compare the combat rules of the three games PF2 is closer to 5e than PF. They have really simplified the rules of the game down.

What they haven’t skimmed down is character building, but that is what PF’s schtick is. And I’m sure that Paizo will add options to build on the core rulebook far faster than WotC.
I wouldn't go that far. The bundling of bonuses into the advantage/disadvantage system is wildly different than PF2e's approach. PF2e has nothing like the concentration system to prevent the layering of spell effects. And the 3 action system, where so many options can consume 2 or 3 actions, and other effects can spend a variable amount of actions to determine potency, is way more complex than 5e's action-move-sometimes bonus action system. Those are little changes, they affect the entire playstyle of the game.
 

TwoSix

Dirty, realism-hating munchkin powergamer
It would still be *called* Pathfinder, but that’s just a label. It wouldn’t be Pathfinder in any meaningful sense.
I'll be honest, with only one edition of Pathfinder released, and that edition derived from another game anyway, I'd have trouble defining what the intrinsic characteristics of Pathfinder are.
 


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