Mythological Figures: Conan the Barbarian (5E)

WHAT IS BEST IN LIFE? Click here to find out! This week's Mythological Figure is one sure to generate a lot of discussion, as we delve into Conan the Barbabarian!



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If by some strange chance you are not already familiar with this wildly popular character my first recommendation is to check out any of the Conan the Barbarian films (starring Arnold Schwarzenegger), but there’s also a Conan RPG from Modiphius and a relatively recent Conan video game. I’m not going to summarize his history -- as far as I’m able to tell there are at least 13 different public domain works featuring Conan.

If you read this column for the context this just isn’t your week but for the stat junkies, behold!

Design Notes: Conan here is one of the most hotly contested character builds for fantasy RPGs. It’s opinions, @$$#%^&$, and Conan builds out here: everybody has one. At one point or another I ran across a rationale I thought was pretty good and made a comment in my working document about it. If you are the person who posted this on Facebook or elsewhere on EN World or wherever it is I saw it, thank you:

“First thing - no more than 1 level of Barbarian class. Barbarians from Hyboria aren't D&D Barbarians. You just need it to reflect that he was formidabble even without any armour. So Barbarian 1 and no more. Second thing - Ranger 1. Conan was good tracker and knew how to take care of himself in the wilderness, his favoured enemies should be humans and human-abomination hybrids. Third - Rouge 3 with Thief Roguish Archetype. He spent a lot of time as ordinary thief. Rest should go to Fighter with Champion as Martial Archetype as Conan was more interested in crushing his enemies (and seeing them driven before him) as quickly and effectively as possible.”

For his Challenge Rating I erred on the side of caution and rounded up to 9 because he’s got a ton of features, can leap like a monster, and has incredible mobility (and if you are going to cry fowl about needing a higher Strength or Constitution, drop Mobility and increase one or the other by +2).



Conan the Barbarian
Medium humanoid (human), neutral barbarian 1/ranger 1/rogue (thief) 3/fighter 11 (champion)

Armor Class
14 (hide)
Hit Points 118 (1d12+12d10+3d8+32)
Speed 40 ft.

STR
DEX
CON
INT
WIS
CHA
18 (+4)​
14 (+2)​
14 (+2)​
12 (+1)​
13 (+1)​
10 (+0)​

Saving Throws
Str +9, Con +7
Skills Athletics +14, Intimidation +5, Sleight of Hand +7, Stealth +12, Survival +6; disguise kit +5, thieves’ tools +5
Senses passive Perception 11
Languages Common, Thieves’ Cant
Challenge 9 (5,000 XP)

Background: Guttersnipe - Urban Knowledge. Conan and his allies (while outside of combat) move at double their normal speed when traveling between two locations in the same city.

Action Surge (1/Short Rest). Once on his turn, Conan can take an additional action on top of his regular action and a possible bonus action.

Cunning Action (1/Turn). Conan can take a bonus action to take the Dash, Disengage, Hide or Use Object action, Dexterity (Sleight of Hand) check, or to use thieves’ tools to disarm a trap or open a lock.

Favored Enemy. Conan has advantage on Wisdom (Survival) checks to track humans and human-abomination hybrids, as well as on Intelligence checks to recall information about them.

Feat: Mobile. Conan can Dash through difficult terrain without requiring additional movement. Whenever he makes an attack against a creature, he doesn’t provoke opportunity attacks from that creature until the end of his turn.

Feat: Power Attack. When Conan makes his first melee weapon attack in a turn, he can choose to take a -5 penalty to his melee weapon attack rolls in exchange for a +10 bonus to melee weapon damage. In addition, Conan can use a bonus action to make one melee weapon attack after he uses a melee weapon to reduce a creature to 0 hit points or scores a critical hit with it. Conan can only use this feature on his turn.

Fighting Style: Great Weapon Fighting. When Conan rolls a 1 or 2 on a damage die for an attack he makes with a melee weapon that he is wielding with two hands, he can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for Conan to gain this benefit.

Indomitable (1/Long Rest). Conan can reroll a saving throw that he fails but must use the new roll.

Natural Explorer: Mountains. When Conan makes an Intelligence or Wisdom check related to the forest, his proficiency bonus (+5) is doubled if he is using a skill that he’s proficient in. While traveling for an hour or more in his favored terrain, Conan gains the following benefits:

  • Difficult terrain doesn’t slow his group’s travel.
  • Conan’s group can’t become lost except by magical means.
  • Even when he is engaged in another activity while traveling (such as foraging, navigating, or tracking), Conan remains alert to danger.
  • If Conan is traveling alone, he can move stealthily at a normal pace.
  • When he forages, Conan finds twice as much food as he normally would.
  • While tracking other creatures, Conan also learns their exact number, their sizes, and how long ago they passed through the area.

Rage (2/Long Rest). On his turn, Conan can enter a rage as a bonus action. His rage lasts for 1 minute, ending early if he is knocked unconscious or if his turn ends and he hasn’t either attacked a hostile creature since his last turn or taken damage since then. Conan can also end his rage on his turn as a bonus action. While raging, he gains the following benefits.

  • Conan has advantage on Strength checks and Strength saving throws.
  • When Conan makes a melee weapon attack using Strength, he deals 2 extra damage.
  • Conan has resistance to bludgeoning, piercing, and slashing damage.

Remarkable Athlete. Conan adds +2 to any Strength, Dexterity, or Constitution check he makes that doesn’t already use his proficiency bonus. In addition, when he makes a running long jump, the distance he can cover increases by 4 feet.

Second-Story Work. Climbing does not cost Conan extra movement. When he makes a running jump, the distance he covers increases by 2 feet (with Remarkable Athlete, 6 feet).

Second Wind (1/Short Rest). On his turn, Conan can use a bonus action to regain 1d10+11 hit points.

Sneak Attack (1/Turn). Conan deals an extra 7 (2d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Conan that isn’t incapacitated and Conan doesn’t have disadvantage on the attack roll.


ACTIONS

Multiattack. Conan attacks three times.

Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage.

Dagger (4). Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4+4) piercing damage.

Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 6 (1d8+2) piercing damage.
 
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Mike Myler

Mike Myler

Jay Verkuilen

Grand Master of Artificial Flowers
If you stat Gandalf as an NPC instead of a PC (and I think you should) a full CR 10 Deva plus 5 levels of your favorite casting class works quite well.

I totally agree Gandalf should be an NPC. Whether the five levels of caster would work... not sure. It's just really important to note that many things that are considered not at all exceptional in D&D magic are non-existent in Middle Earth. Fast travel, for instance, is very rare.

The rest of the Fellowship are tolerably well modeled by D&D stats but Gandalf is just on a different level. Over on Cubicle 7's AIME forum someone worked out the numbers for Legolas and Gimli's orc-killing contest at Helm's Deep and they come out as being around 12th to 14th level fighters as I recall. Boromir is also around there in terms of his described deeds. Recall he single-handedly kills a pretty large number of orcs defending the hobbits before he gets killed himself right after he attempts to take the Ring from Frodo at Parth Galen. That made sense to me. They are all clearly pretty nasty combatants and the respective heroes of their peoples. Aragorn is a bit more challenging but he too comes out more or less in that range, maybe a bit higher than the others. The hobbits start out lower level, but certainly Merry and Pippin are both capable warriors by the end of the story.

Keep in mind that these levels are assuming a general lack of force multipliers like area effect death or other control magic, which is nearly completely absent in most tales. Control magic makes a huge difference.
 

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BookBarbarian

Expert Long Rester
I totally agree Gandalf should be an NPC. Whether the five levels of caster would work... not sure. It's just really important to note that many things that are considered not at all exceptional in D&D magic are non-existent in Middle Earth. Fast travel, for instance, is very rare.

The rest of the Fellowship are tolerably well modeled by D&D stats but Gandalf is just on a different level. Over on Cubicle 7's AIME forum someone worked out the numbers for Legolas and Gimli's orc-killing contest at Helm's Deep and they come out as being around 12th to 14th level fighters as I recall. Boromir is also around there in terms of his described deeds. Recall he single-handedly kills a pretty large number of orcs defending the hobbits before he gets killed himself right after he attempts to take the Ring from Frodo at Parth Galen. That made sense to me. They are all clearly pretty nasty combatants and the respective heroes of their peoples. Aragorn is a bit more challenging but he too comes out more or less in that range, maybe a bit higher than the others. The hobbits start out lower level, but certainly Merry and Pippin are both capable warriors by the end of the story.

Keep in mind that these levels are assuming a general lack of force multipliers like area effect death or other control magic, which is nearly completely absent in most tales. Control magic makes a huge difference.

Oh I miss those AiME forums, and yeah I completely agree about most of those level ranges. Gimli and Legolas while older wouldn't have quite the combat experience Boromor did, being on the "front lines" as he was. Aragorn has more travel experience than any of them, and was a victorious captain of Rohan and Gondor for about as much time as Boromir was back in the days of Boromir's grandfather. So I'd definitely stay he had the highest level.

The hobbits start out well pretty much at level 1, but think they all level up to around 5 or 6 by the end of the trilogy.

You could just give a Gandalf Deva spells according to what he cast in the books and not have any class levels on him at all. That would probably be most accurate.

However, we digress for sure.
 

Jay Verkuilen

Grand Master of Artificial Flowers
Oh I miss those AiME forums, and yeah I completely agree about most of those level ranges. Gimli and Legolas while older wouldn't have quite the combat experience Boromor did, being on the "front lines" as he was.

Hard to say. Gimli is described as having been too young for the Lonely Mountain expedition, but he's no pushover. Legolas clearly saw a lot of action over the years, too, Mirkwood not exactly being safe. However, Boromir had a whole lot of recent action.

Aragorn has more travel experience than any of them,

Really than anyone except Gandalf. He describes going so far south the stars become strange!

and was a victorious captain of Rohan and Gondor for about as much time as Boromir was back in the days of Boromir's grandfather. So I'd definitely stay he had the highest level.

100%. If we go with the lower end for Gimli, Legolas, and Boromir of, say, around 11th level, and higher for Aragorn of, say, 16h level, when the Fellowship leaves Rivendell that probably comes out in the right ballpark. Eomer and Eowyn are also clearly pretty tough as well and, more broadly, the Riders of Rohan are serious badasses. They totally roll a large band of orcs with minimal losses in The Two Towers, for instance.


The hobbits start out well pretty much at level 1, but think they all level up to around 5 or 6 by the end of the trilogy.

Tricky to say, but something like that, certainly low. I think Frodo is probably a bit higher than the others at the start, but most of his experience is as a Scholar (in AIME terms, with no direct parallel in 5E proper). Almost all advancement he does is in the realm of improving his willpower. Even then it's not enough.

However, we digress for sure.

It fits the general theme of "how does one stat out figures from myth or literature?" which I think is on topic. In many respects, I feel that there's always bound to be some gap between what makes for a good set of game stats and literary sources. Authors are much freer to dial protagonists' abilities up or down as suits their dramatic need.
 

BookBarbarian

Expert Long Rester
Oh and Conan would only wear Hide Armor at a very young age, He'd be in a Chain Shirt or Breastplate as soon as he came across one or the other.
 

Jay Verkuilen

Grand Master of Artificial Flowers
Oh and Conan would only wear Hide Armor at a very young age, He'd be in a Chain Shirt or Breastplate as soon as he came across one or the other.

Yup. Another aspect of Conan is how dispensable gear is for him. He often starts and/or ends stories with nothing but a loin cloth!
 

dave2008

Legend
Conan is a tough one and I think you did a pretty good job. I also like [MENTION=6802553]BookBarbarian[/MENTION]'s take. Conan is also a good fit for a high level NPC as his a long and stored list of adventures and incredible accomplishments that map onto a high level character pretty well. I do think Conan, if anyone, would probably have a strength of 20 though. He always seems to be the strongest.
 

dave2008

Legend
Sorry, but no. I don't know why people insist on giving a fictional hero a half dozen classes. I blame 1e with Deities and Demigods for starting that lol. In a rigid system like 1e where in order to replicate certain abilities you kinda had to multiclass, you don't need that in 5e. There is no reason why Conan would have all of those classes. You can do Conan with just a fighter, outlander background, and skill choices. Things like remarkable athlete justifies his better than average ability to do thiefing stuff. Outlander background makes him a barbarian by culture (no need for the class) so that works. Etc, etc.

Also, people tend to way over inflate the levels. He doesn't need to be 16th level. A 5th level PC is heroic compared to the rest of the people in the world they live in. So look at what he did and who he beat to give a reference. Everything he accomplished could have been done by about 10th level tops. Most literary fictional characters are not sure high level. Reminds me of that old Dragon article: Gandalf was a 5th level magic user ;)

Possibly, but if your going to do it, Conan is a good pick for multiclassing based on everything he does in the books. The rage ability is very representative of how he acts in many stories and he was an exceptional fighter. I might have suggested battlemaster instead of champion, but I get that choices as well. So I think barbarian abd fighter make sense. You could probably do without rogue. But it is not the end of the world. I think this build is quite good actually at representing Conan at an advanced stage in his career.

I also think Conan is a good choice for a high level character. He killed two frost giants by himself and adventured into his 60s after all! His breadth and depth of adventures covers more than the typical 1-20 lvl campaign I would wager.
 

BookBarbarian

Expert Long Rester
Conan is a tough one and I think you did a pretty good job. I also like [MENTION=6802553]BookBarbarian[/MENTION]'s take. Conan is also a good fit for a high level NPC as his a long and stored list of adventures and incredible accomplishments that map onto a high level character pretty well. I do think Conan, if anyone, would probably have a strength of 20 though. He always seems to be the strongest.

Indeed. Conan never encounters a Human stronger than himself. Maybe a few that are as strong, but never outright stronger. So if you have Conan is at 18, than that's pretty much the limit of the setting.

16 for a level one teen Conan is pretty reasonable.

Also there's a sweet Athletics contest in Shadows in Zamboula where Baal-Pteor the strangler is trying to strangle Conan (and nearly does so) but Conan snaps Baal-Pteor's neck first. Saying that you aren't a man in Cimmeria until you can snap a bullocks neck with your bare hands.

Cimmeria sounds like the kind of place where if you didn't role good stats, you don't survive.
 

BookBarbarian

Expert Long Rester
I also think Conan is a good choice for a high level character. He killed two frost giants by himself and adventured into his 60s after all! His breadth and depth of adventures covers more than the typical 1-20 lvl campaign I would wager.

I think so too. There's not much in a high level non-spellcasting character that wouldn't be out of place for Conan.

Except maybe falling from the stratosphere and surviving shenanigans.
 


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