Eanos Setirav, human inquisitor
Eanos shares his thanks with Gemma, as well, and simply nods his understanding to the woman as she deals with Father Mackavoy's personal preferences.
"Keep yourselves safe as secrets," he offers them by way of his own blessing and farewell.
The inquisitor is tense along the trail, but grateful that no further assaults seem to take place. He hopes that's a good sign, but knows better than to assume.
As the group huddles in the overgrowth at the sound of activity and scent of death, Eanos turns to the others to discuss their approach.
"Might be the right time to use hiding magics to get some recon on the entryway," Eanos offers at a whisper.
"The scroll we bought to hide one of us from undead lasts about 10 minutes. Issolatha taught me the secret of invisibility, too. Stack those together, should be worth a reasonable sneak around, yes?" he raises an eyebrow and looks to Tyrien, silently asking if the half-elf has a preference for which of them does the scouting.
"I'm thinking the salt Gemma gave us we should keep on hand for whatever it is Rosa's used. Seems like the kind of thing wouldn't take well to being covered in blessings, yes?
Once we know the best way in, we can bless our arrows, and then I think there's not much left of it but to finish things. At least, I hope there isn't"
[sblock=ooc]We have one Hide from Undead, lasts 10 minutes.
Eanos knows Invisibility, which lasts 10 minutes at his current level.
It looks like Tyrien and Eanos have pretty much identical Stealth and Perception scores. Sense-wise, he has Scent right now while she has Low Light vision, so that may be a wash. His Dimensional Hop may come in handy if he gets caught, but I don't have a preference either way.
I DO have a question about Daybreak Arrow: the spell gives ammuntion radiant energy, and says it "sheds light as if it were a sunrod for 1 round after it is fired or thrown." Two things:
1) Does it only glow when fired? There's no text to indicate you can use a Daybreak Arrow as a sunrod so long as you don't fire it, which makes me wonder if the enchantment doesn't take effect until it's fired (so, it stores the radiant energy until an attack?). This actually seems the most reasonable reading for just that reason. If it DOES glow the whole time it's enchanted, though...
2) Would Tyrien and Eanos' efficient quivers mask the glow? Since they're extra-dimensional spaces, I wasn't sure.[/sblock]
[sblock=mini-stats]
Eanos Setirav
Initiative: +9
AC: 23 (26 w/ SoF, 25 w/Prot Evil)
HP:75 Current: 73
Senses: Perception 20 (24 scent w/ Bloodhound), Sense Motive 24/29
CMB: +8
CMD: 23
Fort: +8 (+11 w/ purity, +12 w/ Prot evil)
Reflex: +9 (+12 w/ purity, +13 w/ Prot evil)
Will: +12 (+15 w/ purity, +16 w/ Prot evil)
***-4 saves vs odor based effects w/ Bloodhound
***Purity bonus doubled vs. curses, diseases, and poisons
Conditions:
* Deadeye's Lore (8 hours, +4 Survival, track at full speed)
* Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception does NOT stack with Bracers' of Falcon's Aim, -4 save vs odor based effects)
In Hand: Bow
Common Attacks:
+1 Seeking Comp. Longbow (Str +1)*: Attack: +14/+09 = [BAB (07/02)
+ DEX (05) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +10/+05 = [BAB (07/02) + WIS (03)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6+2 damage when using Bane ability
2 +1 Daggers (temporary)
* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-3 attack, +6 damage)
^ Crit range increased via Bracer's of Falcon's Aim
Many Shot: 1st attack of Full attack uses 2 arrows for damage on a hit.
Arrows: 22/31
Blunt Arrows: 16/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 18/50 remaining
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 9/10 remaining
Scrolls: See Invisible x2 (one with Tyrien), Comp Languages x3, Lesser Restoration,
Party scrolls (carried by): Restoration (Eanos), Hide from Undead (Eanos), Summon Monster 2 & 3 (Heinrich), Daybreak Arrow x2 (Eanos)
Used: none
Judgement (2 choice per): 3/4 Remaining
Determination: 4/4 remaining
Silver Tongued Haggler: 2/7 remaining
Bane: 6/10 rounds remaining
Discern Lies (DC 17): 10/10 rounds remaining
Dimensional Hop: 80'/100' feet remaining
Spells: Orisons (DC 14): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (5/6 remaining)(DC 15): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (4/5 remaining)(DC 16): Bloodhound, Flames of the Faithful, Ghostbane Dirge, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (4/4 remaining)(DC 17): Blessing of the Mole,* Dispel Magic, Halt Undead, Invisibility Purge, Prayer
4th (2/2 remaining)(DC 18): Death Ward, Judgment Light
* Stealth bonus not stackable with ioun stone
Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock]