And, to be fair, I get the appeal. We all want our games to be somewhat grounded in believability. Fair enough. To me though, I find the argument far too self serving. There's apparently no problems with choosing background, choosing where to place those die rolled stats (arrange to taste is apparently fine), choosing class and pretty much every other element of the character, none of which a person really has control over. But, apparently, while it's perfectly fine to declare that my character is part of the nobility, it's not acceptable to claim that I have a 14 Strength.
This failed argument again?!?!? Don't you ever get tired of the, "Well, since you accept X unrealistic thing, it's nonsense to want Y to be more realistic." argument? Realism isn't something that needs every last thing in the game to become more realistic in order to justify wanting some aspect of the game to be more realistic.
There are tons of different parts of the the game, and each of them is independent when it comes to realism. I can want stats to be more realistic, without necessarily wanting backgrounds, combat and weapons to be more realistic. Or I could want backgrounds and weapons to be more realistic, without caring if stats or armor is more realistic.
It all boils down to enjoyability. Not many people want to play a game that mirrors real life, but lots of us do want to play a game that is more realistic than the level of realism that D&D is produced at. So we shift portions of the game towards the more realistic end of the spectrum and increase the fun factor, without pushing those things too far and making them unfun. other aspects we are okay with at the level of realism they already sit at and it would either make those aspects less fun to shift them, or is just unnecessary to change and don't bother.
Being dismissive of our arguments based on the continued failed argument put forth above just makes you look bad. Agree or disagree with what we are saying, but don't just dismiss what we are saying just because we don't change or are okay with some other aspect of the game.
Oh, and I don't even understand how choosing class made it into your example above. We choose our professions in real life, so choosing class is already realistic.
Because, if it's not true that die rolling is more realistic, then, well, there's nothing really else to recommend it.
It is true that rolling is more realistic than point buys or arrays.
It's pretty much just power gaming.
It's only power gaming if you are doing it to power game AND you are guaranteed better stats than point buy or array, which you aren't.
If die rolling isn't realistic, then, well, what other reason is there to roll other than to try for that 18 stat? As [MENTION=6799649]Arial Black[/MENTION] has repeatedly pointed out, playing a standard array or point buy character means that you can't be good at everything. If you want to play that charismatic barbarian, you have to give up a bit of combat power. But, if you die roll, and roll well enough, you can turn to everyone, secure in the fact that you are a good player, you did chance the dice after all, and play that character that's just flat out better.
First, you will almost never be good at everything when you roll, so that implication of yours is incorrect. Second, a charismatic barbarian who is charismatic without giving up combat power is far from good at everything, so that implication is also incorrect. Third, rolling well doesn't make you a good player, so you are wrong on that one as well. 0 for 3 in a single paragraph talking about my side of things. Not good. It means you should go back and re-read a lot of posts, because you've seriously failed to understand what we are saying.