innerdude
Legend
Yeah, I just looked in my Savage Worlds Explorer's Edition and Quickness gives an extra action - not another whole turn. And Deflection seems to act like armor. So, what you have is a mage emulating a fighter with a 2-weapon build (Ambidexterity and Two-Fisted) and light to heavy armor. It shouldn't be that unbalanced, and it does not give him 2 whole turns with 4 attacks and two movements.
Also, make sure he is paying the casting and maintenance costs to keep those powers going. Does he have the minimum strength to wield those weapons? I think you need to audit his character & play, not change the rules.
Yep, I just verified --- Quickness underwent a revision from Explorer's Edition to Deluxe. I don't think I'd have a problem with the EE version.
As far as Deflection, I'm considering setting it up so that the parry bonus and the dodge / area effect bonuses are separate trappings. Meaning, depending on the trapping, the character receives one or the other, but not both.