Hi everyone
got a question that I haven't been able to find a solid answer for, at least one that works for me. My players own a keep that will be getting ambushed, the idea I want to use is they will be attacked in the center, and have to decide where to go and who to rescue.
I've toyed around with having some random tables for groups of enemies to roll on when they enter a room. What I'm not sure of is how to go about a kind of time limit though, how long would a certain npc be able to hold out, what kind of damage per round would to be done to them, etc. I didn't exactly want to stat them all out, more like an hp pool or a resource management.
Been struggling with the idea for a bit now and thought it time to reach out.
How would you deal with this?
Thanks for any help in advance.
They are level 16-17 if you wanted to know
monk
barbarian
wizard
fighter
got a question that I haven't been able to find a solid answer for, at least one that works for me. My players own a keep that will be getting ambushed, the idea I want to use is they will be attacked in the center, and have to decide where to go and who to rescue.
I've toyed around with having some random tables for groups of enemies to roll on when they enter a room. What I'm not sure of is how to go about a kind of time limit though, how long would a certain npc be able to hold out, what kind of damage per round would to be done to them, etc. I didn't exactly want to stat them all out, more like an hp pool or a resource management.
Been struggling with the idea for a bit now and thought it time to reach out.
How would you deal with this?
Thanks for any help in advance.
They are level 16-17 if you wanted to know
monk
barbarian
wizard
fighter