GM: | Ah, thanks for the heads-up [MENTION=8058]Queenie[/MENTION]! Toward the clicking sound with Etienne in the lead it is! I'll edit this momentarily with a write-up & map of the chamber...
Also tagging everyone else, just so folks know this is up: [MENTION=2820]Fenris[/MENTION] [MENTION=4936]Shayuri[/MENTION] [MENTION=20005]Matthan[/MENTION] [MENTION=6787234]peterka99[/MENTION] [MENTION=48394]pathfinderq1[/MENTION]
Important! Note that only Etienne & Nia (once she's in the chamber) see the monsters to start with. To everyone else, they just look like more boulders and stalagmites, which are throughout this chamber. | |
Old Zef's weathered fingers wrapped around the light emitting stone lend an eerie orangish pallor to the diffuse light guiding your way through the darkness. Etienne is already several paces ahead, moving quietly up the natural stone stairs in his tight fitting rabbit-fur shoes. Katerina isn't far behind, Blaise following suit close behind with the memory of the kelpie still fresh on the mind. Flynn and Nia bring up the rear, a glance backward into the dank gloomy sea cave confirming the canoe is well anchored and you have several hours before the tide is high enough to trap the canoe within.
The clicking chittering sound grows louder, echoing around you, seeming to come from the dank walls themselves, an echo effect of seaside caverns Old Zef is well-acquainted with.
Etienne is the first to see the large chamber, some 50 feet in diameter and littered with small piles of humanoid and fish bones. Stalactites and stalagmites, grey and chalky, are abundant in this chamber, providing a momentary hiding place just left of top of the natural stairs.
Only Etienne's keen eyes (and of course the uncanny acumen of Nia Steeleyes) makes out some large worm-like shapes hidden amidst the stalagmites and boulders. They are pallid, slimy, worm-like creatures the size of a human, their mouths a sickening tangle of tentacles and hooked jaws. Only after a moment adjusting his vision to the dim light does Etienne realize there are three of them, strewn about another the size of a horse with a slightly blue-tinged carapace. Thus far, the creatures have not noticed your party.
Though Old Zef's ability to recognize the presence of the worm-like monstrosities is impaired by holding the light stone and the slight glare making it hard to make out details, his dwarvish sense tells him that the cluster of stalagmites at the far end of the chamber may conceal a passage or adjoining chamber. However, since it's at the edge of the
light spell's radius, it'll take an investigation up close to determine whether or not the stalagmites conceal anything.