Gatekeeping Part II: The OG (Original Gatekeeping)


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prabe

Tension, apprension, and dissension have begun
Supporter
"I've found that diceless mechanics and the rules-light, narrative-heavy games (such as FATE) which they've inspired don't work as well for me, because they put me in the position as a player of wanting my character to fail, and they seem to call for a GM to be less of a collaborator with the players, and in many ways force the players to be more competitive than cooperative. I'm curious how you fit such subjective mechanics into something like D&D, which still occasionally shows its wargame roots."

See, you stopped getting my part in the conversation anything like right by the second line.
 


generic

On that metempsychosis tweak
Let it be said, before anything, else, that I hate Paladins, but I love and play Paladins often...

And, although I hate TOTM, it's great that others enjoy it and want to play using it!
 





Fenris-77

Small God of the Dozens
Supporter
....woah!

I have incorporated a fair amount of Amber mechanics into my D&D games to streamline the process, but it's more for rule of thumb, decision-making, flow. Not sure I'd use it for crunch. :)
Well, crunch and whatever. Mechanics are fine, I love making and using them, but sometimes it's more about the narrative tools, or a combination of the two. For example, in a recent Blades in the Dark conversion to 5E the author connected inspiration dice with the ability to use BitD style flashbacks, which I thought was bloody brilliant. Anyway, that sort of thing, just trolling for inspiration. Amber and Burning Wheel have been my light reading for that lately.
 

prabe

Tension, apprension, and dissension have begun
Supporter
Eh, that's fine. That's a conversation. I'll call your attention to what you wrote above:

If people talk about "playing D&D" and it turns out they're not using what is arguably the core mechanic of D&D (rolling dice), I'm probably going to feel as though they aren't, in fact, playing D&D.

You are entitled to your feelies, but things get, um, DICEY when you start telling people that "they aren't, in fact, playing D&D."

Hehe. Dicey.

Fair. They're playing a heavily-houseruled version, probably so heavily-houseruled that any conversation would focus on that. OTOH, my own games are heavily-houseruled, too, just in a different direction. I ... think, and I might argue, that my games are more recognizable as D&D to more people who play D&D as D&D. That doesn't mean that anyone is doing anything wrong.
 

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