D&D 5E 5e Hardcore: Monster Manual

dave2008

Legend
HUMANOIDS:

Aarakocra Master-at-Arms (CR 5):
by dave2008
Aarakocra Guard (CR 1):
by dave2008
Aarakocra Wind Monk (CR 4):
by dave2008
Aarakocra.jpg
Aarakocra-Wind-Monk.jpg
Azer Commander (CR 5)
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Azer Warrior (CR 2)

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Azer Archer (CR 2)

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Azer Assassin (CR 1)

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Azer Mage (CR 2)

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Azer Priest (CR 2)

by dave2008
HC_Azer Page 001.jpg
HC_Azer Page 002.jpg
HC_Azer Page 003.jpg
Bugbear Berserker (CR 4)
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Bugbear Thief (CR 3)
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Bugbear Assassin (CR 4)
by dave2008
HC_Bugbears Page 001.jpg
HC_Bugbears Page 002.jpg
Spell Weaver (CR 10):
by dave2008
AD&D_Spellweaver.jpg
 
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dave2008

Legend
MONSTROSITIES:

Ankheg Queen (CR 6):
by dave2008
Ankheg Soldier (CR 4):
by dave2008
Ankheg Drone (CR 1):
by dave2008
Ankheg Broodling (CR 1/4):
by dave2008
HC_Ankhegs-Page001.jpg
HC_Ankhegs-Page002.jpg
Astral Abomination (CR 21, elite):
by dave2008
HC_Astral-Dreadnought.jpg
Basilisk, Greater (CR 4, elite)
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Dracolisk (CR 6, elite)
by dave2008
HC_Basilisk.jpg
Behir Stormbringer (CR 11, elite)
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HC_Behir.jpg
Elder Chimera (CR 8)
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Gorgimera (CR 9, elite)
by dave2008
HC_ElderChimera.jpg
HC_Gorgimera.jpg
Gray Render (CR 10, elite):
by dave2008
AD&D_GrayRender.jpg
Isperia, Supreme Judge (CR 21, elite)
by dave2008
HC_Isperia.jpg
Primordial Tarrasque (CR 30, elite):
by dave2008
AD&D_Tarrasque.jpg
Yuan-Ti Abomination Royal Guard (CR 10:
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Yuan-Ti Anathema Sovereign (CR 15, elite):
by dave2008
Yaun-Ti_AbominationRGpdf.jpg
AD&D_YuanTi-Anathema.jpg
 
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dave2008

Legend
PLANT:

Battlebriar (CR 6, elite)
by dave2008
Battlebriar Earthrager (CR 15, elite)

by dave2008
HC_BattleBriar.jpg
 
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Good idea. But why make it soooo long?
Most monsters are fine. Only solo ones are a bit lacking if they are the only encounter of the day.
Again here are the things I am doing and it works out quite fine. Try it.
Single encounter big bad guys
Add 1 feat/ASI per 4 CR (save the first four)
Add 1 legendary action per PC above 4.
Multiply HP by 1 +0.25 per PC above 4.
Add 1.5 AC (round up) per PC above 4.

Here is a modified lich my players defeated at 17th level in a previous campaing.

AC: 17 (natural armor + dex) Now 23 (+1.5 AC x 2 for players number, Staff of power and +1 ring. It could go up to 25 for one attack because of the shield guardian and I am not counting shield. Since shield was an at will power, it became and AC 28 and 30 for one attack)
HP: 135 (18d8 + 54) Now 238 for a 1.5 multiplyer for number of players and tough feat (+36hp).
Spd: 30' (unchanged)
Stats: Unchanged (decided to use feats instead...)
Added: Warcaster, Elemental Adept Fire (that one was a surprise for my players), Tough.
Mage feature added: Shield and Mirror image at will (I counted that one as a feat)
Spell list was changed to reflect the added mage feature and feats.
Cantrip: Removed prestigiditation and added Fire Bolt. Rose number of cantrip to four and added Green Flame blade
Level 1: Removed shield and added disguise self (Lich used it to appear human as she did in her life.)
Level 2: Removed Mirror image and added Misty step instead.

Legendary action Rose to 5 (again 6 players)

Lich was also using Staff Of Power And a Shield Guardian.
 


dave2008

Legend
I've been meaning to ask, do you use a program to help you, or do you manually adjust your monsters with your tables?

I have a spreadsheet that I use to help calculate DPR and CR. It is not 100% complete for the Advanced monsters, but I should probably add it to the downloads section. Thank you for reminding me!
 

dave2008

Legend
Good idea. But why make it soooo long?

What is so long, the OP? If so, I guess I felt it was necessary to explain the purpose of this thread the best that I could. I actually plan to add more info at some time!

Most monsters are fine. Only solo ones are a bit lacking if they are the only encounter of the day.
Well maybe this thread isn't for you. This is really for groups where the standard monsters are decidedly not OK. There are several on these forums to whom this applies.


Again here are the things I am doing and it works out quite fine. Try it.
Single encounter big bad guys
Add 1 feat/ASI per 4 CR (save the first four)
Add 1 legendary action per PC above 4.
Multiply HP by 1 +0.25 per PC above 4.
Add 1.5 AC (round up) per PC above 4.

Those are all good suggestions - thank you! However, I am looking to adjust more than just the big bads, so I would apply these concepts more generally.

Here is a modified lich my players defeated at 17th level in a previous campaing.

AC: 17 (natural armor + dex) Now 23 (+1.5 AC x 2 for players number, Staff of power and +1 ring. It could go up to 25 for one attack because of the shield guardian and I am not counting shield. Since shield was an at will power, it became and AC 28 and 30 for one attack)
HP: 135 (18d8 + 54) Now 238 for a 1.5 multiplyer for number of players and tough feat (+36hp).
Spd: 30' (unchanged)
Stats: Unchanged (decided to use feats instead...)
Added: Warcaster, Elemental Adept Fire (that one was a surprise for my players), Tough.
Mage feature added: Shield and Mirror image at will (I counted that one as a feat)
Spell list was changed to reflect the added mage feature and feats.
Cantrip: Removed prestigiditation and added Fire Bolt. Rose number of cantrip to four and added Green Flame blade
Level 1: Removed shield and added disguise self (Lich used it to appear human as she did in her life.)
Level 2: Removed Mirror image and added Misty step instead.

Legendary action Rose to 5 (again 6 players)

Lich was also using Staff Of Power And a Shield Guardian.

Nice additions, I have already posted an Epic Update of the Lich, but I will get to an AD&D revision so this is very helpful. I will probably add more HP and lessen the AC has it is usually more fun to hit than miss ;)
 

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