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aramis erak's latest activity
aramis erak
replied to the thread
Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative
.
Explicit grid movement in squares is an option. Sidebar on the combat movement. the P&P are 9 to a letter sheet, so looks to be 10.5/3...
May 26, 2025
aramis erak
replied to the thread
Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative
.
5e: A 6th level (of 20) primary caster has 3-4 levels of spells, with different numbers of spells per each spell level, a pool of...
May 25, 2025
aramis erak
replied to the thread
I am surprised I am still excited for Daggerheart
.
They have... reprints. With the Edge imprint in place of FFG. Pray they DON'T do any homegrown - they're likely to screw it up badly.
May 25, 2025
aramis erak
replied to the thread
Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative
.
D&D 5 has Fatigue to track; less used but still present as a core rule. Plus most D&D casters have to keep track of 1 to 9 (varies by...
May 25, 2025
aramis erak
replied to the thread
I am surprised I am still excited for Daggerheart
.
The thing is, there are fanbases, and note that Modiphius is still treating it as their flagship RPG (pun intended). Current licensed...
May 25, 2025
aramis erak
replied to the thread
Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative
.
I'm reading it now, but it looks like less mechanical stuff. Half as many levels, advancement is on the "character guide" (which is...
May 24, 2025
aramis erak
replied to the thread
I am surprised I am still excited for Daggerheart
.
Star Trek Star Wars Alien All three of which are on their 2nd or later license, all three have significant player bases. Trek's player...
May 24, 2025
aramis erak
reacted to
Ruin Explorer's post
in the thread
I am surprised I am still excited for Daggerheart
with
Like
.
There's literally no contradiction between those two bolded things. I speak from decades of experience. The contradiction is between...
May 24, 2025
aramis erak
replied to the thread
Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative
.
Designers' goals with the design are the goals I was referring to. In the case of DH, those are pretty well laid out.
May 23, 2025
aramis erak
replied to the thread
Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative
.
Many GMs use the roll not to determine if information is given, but how much information.
May 23, 2025
aramis erak
reacted to
wobblerocket's post
in the thread
In Now Deleted Post, Judges Guild Claims New Projects With Goodman Games. Goodman Says Not So Fast
with
Like
.
Follow up to Morrus' post about this: I reached out to Goodman Games and got an email in response: I imagine there was an anxious...
May 23, 2025
aramis erak
replied to the thread
Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative
.
If the goals are laid out, the assessment of whether the mechanics can achieve them isn't all that subjective. Whether the will is less...
May 23, 2025
aramis erak
replied to the thread
Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative
.
Better is a highly personal &/or situational assessment. The only universal is that good editing and layout improve any ruleset's usability.
May 23, 2025
aramis erak
replied to the thread
Most influential RPG
.
Palladium was a constant target of the Anchorage ultra-right for the burnpiles.
May 23, 2025
aramis erak
replied to the thread
Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative
.
One of the problems with traditional structures is that the needed structure in an RPG is always more amorphous than the traditional 1...
May 22, 2025
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