Recent content by bsnead666

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    Campaign end boss

    final form Zurath, the Destroyer Level 36 Solo Brute Gargantuan immortal magical beast XP 275,000 HP 796; Bloodied 398 AC 49; Fortitude 50; Reflex 49; Will 49 Speed 10 fly (hover) Immune fear Saving Throws +5 whenever an attack applies an effect to Zurath that a save can end, it...
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    Campaign end boss

    2nd form. Zurath, Reaver of Madness Level 36 Solo Soldier Huge immortal magical beast XP 275,000 HP 796; Bloodied 398 AC 53; Fortitude 50; Reflex 49; Will 49 Speed 10 fly (hover) Immune fear, stunned condition Saving Throws +5 whenever an attack applies an effect to Zurath that a save can...
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    Campaign end boss

    First Form Zurath, Madness Incarnate Level 36 Solo Controller Huge immortal magical beast XP 275,000 HP 796; Bloodied 398 Regeneration 30 AC 51; Fortitude 50; Reflex 49; Will 49 Speed 10 fly (hover), teleport 10 Immune fear, dazed condition, stunned condition Saving Throws +5 whenever an...
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    Campaign end boss

    Ok.. I have recreated him, taking a few of the suggestions here into account, please let me know what you think. I have created it to be a 3 stage fight. I know that one of the main criticisms here was that it had too many hitpoints, and they way I have made each stage technically makes it have...
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    Campaign end boss

    Thanks for the feedback everyone. I know that the creature does seem very powerful, and after reading many of the comments here I am reworking it. As far as running lv. 30+ solo encounters, Yes, I have many times. My current campaign started at lv. 1 and is now lv. 30 and we're about to end...
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    Campaign end boss

    So, I read the formums frequently, but don't post a lot. I thought I'd post the final solo battle of the campaign I've been running since 4e started. Let me know what you think, does the creature look too strong? You see a little background, the campaign has been mostly story based, the party...
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    Monks and damage feats

    ok, thanks, I was thinking that both power attack and weapon focus required an actual weapon. Does this mean that a sorcerer with power attack or weapon focus can use sorc. powers if they are also melee powers and include PA and WF bonuses to them with a dagger implement?
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    Monks and damage feats

    So, I was wondering if I am looking at things incorrectly, but they way I interpret the Monk and feats such as power attack and weapon focus is that they really don't do much to help the monk. I know that Monks are strikers and many strikers take those feats and others to increase their damage...
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